public void Init()
        {
            UnityDebugListener   unityDebugListener   = new UnityDebugListener();
            UnityWarningListener unityWarningListener = new UnityWarningListener();
            UnityErrorListener   unityErrorListener   = new UnityErrorListener();

            HTLogger.Instance.Init(true);
            HTLogger.Instance.AddListener(HTLogger.Channel.Info, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Todo, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Debug, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Warning, unityWarningListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Error, unityErrorListener);
        }
示例#2
0
        private void Start()
        {
            UnityDebugListener   unityDebugListener   = new UnityDebugListener();
            UnityWarningListener unityWarningListener = new UnityWarningListener();
            UnityErrorListener   unityErrorListener   = new UnityErrorListener();

            HTLogger.Instance.Init(true);
            HTLogger.Instance.AddListener(HTLogger.Channel.Info, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Todo, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Debug, unityDebugListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Warning, unityWarningListener);
            HTLogger.Instance.AddListener(HTLogger.Channel.Error, unityErrorListener);


            HTLogger.Info("测试 Logger 成功!");
            HTLogger.Todo("测试 Logger 成功!");
            HTLogger.Debug("测试 Logger 成功!");
            HTLogger.Warning("测试 Logger 成功!");
            HTLogger.Error("测试 Logger 成功!");
        }