public void Map <T1, T2, T3>(UnityViewDispatcher dispatcher, Event <T1, T2, T3> @event, Action <T1, T2, T3> listener) { dispatcher.AddListener(@event, listener); AddMapInfo(dispatcher, @event, listener, dispatcher.RemoveListener); }
/* * Map. */ public void Map(UnityViewDispatcher dispatcher, Event @event, Action listener) { dispatcher.AddListener(@event, listener); AddMapInfo(dispatcher, @event, listener, dispatcher.RemoveListener); }