// Update is called once per frame void Update() { UnityVRPN.getTrackerInfo(server, 0, ref leftPos, ref temp); UnityVRPN.getTrackerInfo(server, 1, ref rightPos, ref temp); left.localPosition = leftPos; right.localPosition = rightPos; UnityVRPN.getButtonInfo(server, 1, buttons); }
// Update is called once per frame void Update() { UnityVRPN.getAnalogInfo(clientFullAddress, 1, data); UnityVRPN.sendAnalogInfo(serverName, serverPort, 1, new float[] { slider.value }); text.text = "" + data [0]; }