public void DestroyFootprint() { if (this.mesh != null) { this.mesh.DestroyFootprintMesh(); this.mesh = null; } if (this.secondaryMesh != null) { this.secondaryMesh.DestroyFootprintMesh(); this.secondaryMesh = null; } if (this.validInnerMaterial != null) { UnityUtils.DestroyMaterial(this.validInnerMaterial); this.validInnerMaterial = null; } if (this.validOuterMaterial != null) { UnityUtils.DestroyMaterial(this.validOuterMaterial); this.validOuterMaterial = null; } if (this.invalidMaterial != null) { UnityUtils.DestroyMaterial(this.invalidMaterial); this.invalidMaterial = null; } }
protected void DestroyRenderObjects() { this.unityCamera.enabled = false; if (this.srcRenderTexture != null) { Service.Get <CameraManager>().ReleaseRenderTexture(this.srcRenderTexture, false); this.srcRenderTexture = null; } if (this.dstRenderTexture != null) { Service.Get <CameraManager>().ReleaseRenderTexture(this.dstRenderTexture, false); this.dstRenderTexture = null; } if (this.quadMesh != null) { UnityUtils.DestroyMesh(this.quadMesh); this.quadMesh = null; } if (this.quadMaterial != null) { UnityUtils.DestroyMaterial(this.quadMaterial); this.quadMaterial = null; } if (this.quadGameObject != null) { UnityEngine.Object.Destroy(this.quadGameObject); this.quadGameObject = null; this.quadMaterial = null; } }
public void Cleanup() { if (this.Entity == null) { return; } Service.Get <ViewTimeEngine>().UnregisterFrameTimeObserver(this); GameObjectViewComponent gameObjectViewComponent = this.Entity.Get <GameObjectViewComponent>(); if (gameObjectViewComponent != null) { gameObjectViewComponent.DetachGameObject(this.name); } if (this.material != null) { UnityUtils.DestroyMaterial(this.material); this.material = null; } if (this.view != null) { UnityEngine.Object.Destroy(this.view); this.view = null; } if (this.heroHandle != AssetHandle.Invalid) { Service.Get <AssetManager>().Unload(this.heroHandle); this.heroHandle = AssetHandle.Invalid; } this.Entity = null; this.hero = null; this.name = null; this.loaded = false; this.fading = false; }
public void Cleanup() { foreach (uint current in this.delayTimers.Values) { Service.ViewTimerManager.KillViewTimer(current); } this.delayTimers.Clear(); foreach (ShieldBuildingInfo current2 in this.buildings.Values) { if (current2.Shield != null) { UnityEngine.Object.Destroy(current2.Shield.transform.root.gameObject); current2.Shield = null; } if (current2.Spark != null) { UnityEngine.Object.Destroy(current2.Spark.transform.root.gameObject); current2.Spark = null; } if (current2.Destruction != null) { UnityEngine.Object.Destroy(current2.Destruction.transform.root.gameObject); current2.Destruction = null; } if (current2.Generator != null) { UnityEngine.Object.Destroy(current2.Generator.transform.root.gameObject); current2.Generator = null; } if (current2.Top != null) { UnityEngine.Object.Destroy(current2.Top.transform.root.gameObject); current2.Top = null; } if (current2.DecalMaterial != null) { UnityUtils.DestroyMaterial(current2.DecalMaterial); current2.DecalMaterial = null; } if (current2.ShieldMaterial != null) { UnityUtils.DestroyMaterial(current2.ShieldMaterial); current2.ShieldMaterial = null; } if (current2.ShieldDisolveEffect != null) { current2.ShieldDisolveEffect.Cleanup(); current2.ShieldDisolveEffect = null; } int i = 0; int count = current2.AssetHandles.Count; while (i < count) { Service.AssetManager.Unload(current2.AssetHandles[i]); i++; } current2.AssetHandles = null; } this.buildings.Clear(); }
public void Destroy() { if (this.planetMaterial != null) { UnityUtils.DestroyMaterial(this.planetMaterial); this.planetMaterial = null; } if (this.PlanetGameObject != null) { UnityEngine.Object.Destroy(this.PlanetGameObject); this.PlanetGameObject = null; } if (this.EventEffect != null) { UnityEngine.Object.Destroy(this.EventEffect); this.EventEffect = null; } if (this.PlanetGlowEffect != null) { UnityEngine.Object.Destroy(this.PlanetGlowEffect); this.PlanetGlowEffect = null; } this.DestroyParticles(); this.Handle = AssetHandle.Invalid; this.PlanetGameObject = null; this.VO = null; this.ObjectExtents = Vector3.zero; }
private void Destroy() { this.events.UnregisterObserver(this, EventId.MapDataProcessingStart); this.events.UnregisterObserver(this, EventId.WorldLoadComplete); this.events.UnregisterObserver(this, EventId.WorldInTransitionComplete); this.events.UnregisterObserver(this, EventId.TroopNotPlacedInvalidArea); this.events.UnregisterObserver(this, EventId.UserLiftedBuilding); this.events.UnregisterObserver(this, EventId.EnterEditMode); this.events.UnregisterObserver(this, EventId.ExitEditMode); this.events.UnregisterObserver(this, EventId.ShieldBorderDestroyed); this.events.UnregisterObserver(this, EventId.MissionStarted); this.IgnoreBoardChanges(); if (this.textureHandle != AssetHandle.Invalid) { Service.Get <AssetManager>().Unload(this.textureHandle); this.textureHandle = AssetHandle.Invalid; } this.texture = null; if (this.material != null) { UnityUtils.DestroyMaterial(this.material); this.material = null; } this.CleanUp(); }
public override void OnRemove() { if (this.meterMaterial != null) { UnityUtils.DestroyMaterial(this.meterMaterial); this.meterMaterial = null; } }
private void DestroyMaterials() { for (int i = 0; i < this.decalMaterials.Count; i++) { UnityUtils.DestroyMaterial(this.decalMaterials[i]); } this.decalMaterials.Clear(); }
public void Cleanup() { if (this.loadedAssets) { if (this.effectObj != null) { UnityEngine.Object.Destroy(this.effectObj); } UnityUtils.DestroyMaterial(this.troopCardMaterial); AssetManager assetManager = Service.Get <AssetManager>(); if (this.effectHandle != AssetHandle.Invalid) { assetManager.Unload(this.effectHandle); this.effectHandle = AssetHandle.Invalid; } if (this.troopHandle != AssetHandle.Invalid) { assetManager.Unload(this.troopHandle); this.troopHandle = AssetHandle.Invalid; } } if (this.shuttle == null) { Service.Get <EventManager>().UnregisterObserver(this, EventId.ShuttleAnimStateChanged); } else { this.shuttle = null; } if (this.timerId != 0u) { Service.Get <ViewTimerManager>().KillViewTimer(this.timerId); } else { this.timerId = 0u; } if (this.animPosition != null) { Service.Get <AnimController>().CompleteAndRemoveAnim(this.animPosition); } this.troopVO = null; this.troopEntity = null; this.starportEntity = null; this.entityFader = null; this.onFinished = null; this.effectObj = null; this.troopCardPS = null; this.shuttleGlowPS = null; this.troopCardTexture = null; this.troopCardMaterial = null; this.animPosition = null; this.showFullEffect = false; this.pathReached = false; Service.Get <EventManager>().UnregisterObserver(this, EventId.TroopViewReady); Service.Get <EventManager>().UnregisterObserver(this, EventId.BuildingMovedOnBoard); Service.Get <EventManager>().UnregisterObserver(this, EventId.BuildingReplaced); }
private void CleanUp() { this.destinationVO = null; if (this.hyperspaceHandle != AssetHandle.Invalid) { this.assetManager.Unload(this.hyperspaceHandle); this.hyperspaceHandle = AssetHandle.Invalid; } if (this.destinationHandle != AssetHandle.Invalid) { this.assetManager.Unload(this.destinationHandle); this.destinationHandle = AssetHandle.Invalid; } if (this.currentPlanetHandle != AssetHandle.Invalid) { this.assetManager.Unload(this.currentPlanetHandle); this.currentPlanetHandle = AssetHandle.Invalid; } if (this.currentPlanetGameObject != null) { UnityEngine.Object.Destroy(this.currentPlanetGameObject); this.currentPlanetGameObject = null; } if (this.destinationPlanetGameObject != null) { UnityEngine.Object.Destroy(this.destinationPlanetGameObject); this.destinationPlanetGameObject = null; } if (this.planetGlowGameObject != null) { UnityEngine.Object.Destroy(this.planetGlowGameObject); this.planetGlowGameObject = null; } if (this.assetHandlePlanetGlow != AssetHandle.Invalid) { this.assetManager.Unload(this.assetHandlePlanetGlow); this.assetHandlePlanetGlow = AssetHandle.Invalid; } if (this.assetHandleRelocationAudio != AssetHandle.Invalid) { this.assetManager.Unload(this.assetHandleRelocationAudio); this.assetHandleRelocationAudio = AssetHandle.Invalid; } if (this.hyperspaceGameObject != null) { UnityEngine.Object.Destroy(this.hyperspaceGameObject); this.hyperspaceGameObject = null; } if (this.transitionVisuals != null) { this.transitionVisuals.Cleanup(); this.transitionVisuals = null; } UnityUtils.DestroyMaterial(this.planetMaterial); this.relocationInProgress = false; }
public override void InternalDestroyComponent() { this.UnloadCurrentTexture(); if (this.material != null) { this.material.mainTexture = null; UnityUtils.DestroyMaterial(this.material); this.material = null; } this.component = null; }
public override void OnRemove() { if (this.ShadowMaterial != null) { UnityUtils.DestroyMaterial(this.ShadowMaterial); this.ShadowMaterial = null; } if (this.GameObj != null) { UnityEngine.Object.Destroy(this.GameObj); this.GameObj = null; this.ShadowGameObject = null; } }
public void DestroyBuildings() { if (this.participantBuildingsPlayer != null) { foreach (KeyValuePair <SquadWarBoardBuilding, SquadWarParticipantState> current in this.participantBuildingsPlayer) { current.get_Key().Destroy(); } this.participantBuildingsPlayer.Clear(); } if (this.participantBuildingsOpponent != null) { foreach (KeyValuePair <SquadWarBoardBuilding, SquadWarParticipantState> current2 in this.participantBuildingsOpponent) { current2.get_Key().Destroy(); } this.participantBuildingsOpponent.Clear(); } if (this.assetHandles != null) { AssetManager assetManager = Service.Get <AssetManager>(); int i = 0; int count = this.assetHandles.Count; while (i < count) { assetManager.Unload(this.assetHandles[i]); i++; } this.assetHandles.Clear(); } if (this.unsharedMaterials != null) { int j = 0; int count2 = this.unsharedMaterials.Count; while (j < count2) { UnityUtils.DestroyMaterial(this.unsharedMaterials[j]); j++; } this.unsharedMaterials.Clear(); } if (this.outline != null) { this.outline.Cleanup(); } this.ResetPressedBuilding(); this.selectedBuilding = null; Service.Get <UserInputManager>().UnregisterObserver(this, UserInputLayer.World); Service.Get <ViewTimeEngine>().UnregisterFrameTimeObserver(this); }
public void Destroy() { this.baseRenderer.Destroy(); this.baseRenderer = null; int i = 0; int count = this.unsharedMaterials.Count; while (i < count) { UnityUtils.DestroyMaterial(this.unsharedMaterials[i]); i++; } this.unsharedMaterials.Clear(); }
private void DestroyShaderSwappedMaterials() { int count = this.cleanUpList.Count; for (int i = 0; i < count; i++) { UnityUtils.DestroyMaterial(this.cleanUpList[i]); } this.cleanUpList.Clear(); if (this.shaderSwappedMaterials != null) { this.shaderSwappedMaterials.Clear(); this.shaderSwappedMaterials = null; } }
public override void OnDestroyElement() { Service.UXController.HUD.Visible = true; if (this.itemGrid != null) { this.itemGrid.Clear(); this.itemGrid = null; } base.OnDestroyElement(); if (this.buildingHq != null) { UnityEngine.Object.Destroy(this.buildingHq); this.buildingHq = null; this.buildingHqShadow = null; } if (this.celebrationRig != null) { UnityEngine.Object.Destroy(this.celebrationRig); this.celebrationRig = null; } int i = 0; int count = this.outLineMatList.Count; while (i < count) { Material material = this.outLineMatList[i]; if (material != null) { UnityUtils.DestroyMaterial(material); } i++; } this.outLineMatList.Clear(); if (this.buildingHandle != AssetHandle.Invalid) { Service.AssetManager.Unload(this.buildingHandle); this.buildingHandle = AssetHandle.Invalid; } if (this.rigHandle != AssetHandle.Invalid) { Service.AssetManager.Unload(this.rigHandle); this.rigHandle = AssetHandle.Invalid; } if (this.fadingOutBuilding) { Service.ViewTimeEngine.UnregisterFrameTimeObserver(this); } }
public void Destroy() { this.baseRenderer.Destroy(); this.baseRenderer = null; if (this.materialCopies != null) { int i = 0; int count = this.materialCopies.Count; while (i < count) { UnityUtils.DestroyMaterial(this.materialCopies[i]); i++; } this.materialCopies.Clear(); } }
public void Complete() { this.RestoreMaterials(); if (this.flashingMaterials != null) { int i = 0; int count = this.flashingMaterials.Count; while (i < count) { UnityUtils.DestroyMaterial(this.flashingMaterials[i]); i++; } this.flashingMaterials = null; } this.oldMaterials = null; }
public override void OnDestroyElement() { if (this.itemGrid != null) { this.itemGrid.Clear(); this.itemGrid = null; } base.OnDestroyElement(); if (this.subject != null) { UnityEngine.Object.Destroy(this.subject); this.subject = null; } if (this.rig != null) { UnityEngine.Object.Destroy(this.rig); this.rig = null; } int i = 0; int count = this.outLineMatList.Count; while (i < count) { Material material = this.outLineMatList[i]; if (material != null) { UnityUtils.DestroyMaterial(material); } i++; } this.outLineMatList.Clear(); if (this.subjectHandle != AssetHandle.Invalid) { Service.Get <AssetManager>().Unload(this.subjectHandle); this.subjectHandle = AssetHandle.Invalid; } if (this.rigHandle != AssetHandle.Invalid) { Service.Get <AssetManager>().Unload(this.rigHandle); this.rigHandle = AssetHandle.Invalid; } if (this.fadingOutSubject) { Service.Get <ViewTimeEngine>().UnregisterFrameTimeObserver(this); } }
public void Cleanup() { if (this.assetHandle != AssetHandle.Invalid) { base.Unload(this.assetHandle, this.planet.LoadingScreenAssetName); this.assetHandle = AssetHandle.Invalid; } if (this.modelGameObject != null) { UnityEngine.Object.Destroy(this.modelGameObject); this.modelGameObject = null; } if (this.assetHandleModels != AssetHandle.Invalid) { this.assetManager.Unload(this.assetHandleModels); this.assetHandleModels = AssetHandle.Invalid; } if (this.assetHandlePlanet != AssetHandle.Invalid) { this.assetManager.Unload(this.assetHandlePlanet); this.assetHandlePlanet = AssetHandle.Invalid; } if (this.assetHandlePlanetGlow != AssetHandle.Invalid) { this.assetManager.Unload(this.assetHandlePlanetGlow); this.assetHandlePlanetGlow = AssetHandle.Invalid; } if (this.starsGameObject != null) { UnityEngine.Object.Destroy(this.starsGameObject); this.starsGameObject = null; } if (this.assetHandleStars != AssetHandle.Invalid) { this.assetManager.Unload(this.assetHandleStars); this.assetHandleStars = AssetHandle.Invalid; } Service.CameraManager.UXSceneCamera.Camera.enabled = false; UnityUtils.DestroyMaterial(this.planetMaterial); base.DestroyFactory(); }
private void UnloadShuttle(ShuttleAnim anim) { anim.Stop(); if (anim.ShadowMaterial != null) { UnityUtils.DestroyMaterial(anim.ShadowMaterial); anim.ShadowMaterial = null; } AssetManager assetManager = Service.Get <AssetManager>(); if (anim.GameObj != null) { UnityEngine.Object.Destroy(anim.GameObj); anim.GameObj = null; } if (anim.MainHandle != AssetHandle.Invalid) { assetManager.Unload(anim.MainHandle); anim.MainHandle = AssetHandle.Invalid; } if (anim.LandingEffect != null) { UnityEngine.Object.Destroy(anim.LandingEffect); anim.LandingEffect = null; } if (anim.LandingHandle != AssetHandle.Invalid) { assetManager.Unload(anim.LandingHandle); anim.LandingHandle = AssetHandle.Invalid; } if (anim.TakeOffEffect != null) { UnityEngine.Object.Destroy(anim.TakeOffEffect); anim.TakeOffEffect = null; } if (anim.TakeoffHandle != AssetHandle.Invalid) { assetManager.Unload(anim.TakeoffHandle); anim.TakeoffHandle = AssetHandle.Invalid; } }
public void Complete() { this.HandleStarted(); this.RestoreMaterials(); if (this.fadingMaterials != null) { int i = 0; int count = this.fadingMaterials.Count; while (i < count) { UnityUtils.DestroyMaterial(this.fadingMaterials[i]); i++; } this.fadingMaterials = null; } if (this.onComplete != null) { this.onComplete(this.fadingObject); this.onComplete = null; } }
public void CleanupShield(Entity building) { if (!this.buildings.ContainsKey(building)) { return; } ShieldBuildingInfo shieldBuildingInfo = this.buildings[building]; GameObjectViewComponent gameObjectViewComponent = building.Get <GameObjectViewComponent>(); if (shieldBuildingInfo.Shield != null) { GameObject shield = shieldBuildingInfo.Shield; UnityEngine.Object.Destroy(shield.transform.root.gameObject); shieldBuildingInfo.Shield = null; gameObjectViewComponent.DetachGameObject("shield"); } if (shieldBuildingInfo.Spark != null) { ParticleSystem spark = shieldBuildingInfo.Spark; UnityEngine.Object.Destroy(spark.transform.root.gameObject); shieldBuildingInfo.Spark = null; gameObjectViewComponent.DetachGameObject("spark"); } if (shieldBuildingInfo.Destruction != null) { ParticleSystem destruction = shieldBuildingInfo.Destruction; UnityEngine.Object.Destroy(destruction.transform.root.gameObject); shieldBuildingInfo.Destruction = null; gameObjectViewComponent.DetachGameObject("destroy"); } if (shieldBuildingInfo.Generator != null) { GameObject generator = shieldBuildingInfo.Generator; UnityEngine.Object.Destroy(generator.transform.root.gameObject); shieldBuildingInfo.Generator = null; gameObjectViewComponent.DetachGameObject("beam"); } if (shieldBuildingInfo.Top != null) { GameObject top = shieldBuildingInfo.Top; UnityEngine.Object.Destroy(top.transform.root.gameObject); shieldBuildingInfo.Top = null; gameObjectViewComponent.DetachGameObject("top"); } if (shieldBuildingInfo.DecalMaterial != null) { UnityUtils.DestroyMaterial(shieldBuildingInfo.DecalMaterial); shieldBuildingInfo.DecalMaterial = null; } if (shieldBuildingInfo.ShieldMaterial != null) { UnityUtils.DestroyMaterial(shieldBuildingInfo.ShieldMaterial); shieldBuildingInfo.ShieldMaterial = null; } if (this.delayTimers.ContainsKey(building)) { uint id = this.delayTimers[building]; Service.ViewTimerManager.KillViewTimer(id); this.delayTimers.Remove(building); } int i = 0; int count = shieldBuildingInfo.AssetHandles.Count; while (i < count) { Service.AssetManager.Unload(shieldBuildingInfo.AssetHandles[i]); i++; } shieldBuildingInfo.AssetHandles = null; this.buildings.Remove(building); }