private void AddEvent(string v) { if (!string.IsNullOrEmpty(v)) { string[] fieldEvents = v.Split(FreeMessageConstant.SpliterRecord); foreach (string fieldEvent in fieldEvents) { string[] vs = fieldEvent.Split(FreeMessageConstant.SpilterField); if (vs.Length == 3) { GameObject obj = UnityUiUtility.FindUIObject(currentObject, vs[0].Trim()); if (obj != null) { Graphic gra = obj.GetComponent <Graphic>(); if (gra != null) { if (gra is RawImage || gra is Image || gra is Text) { ItemComponent item = obj.AddComponent <ItemComponent>(); item.EventKey = vs[1].Trim(); AddEvent(obj, int.Parse(vs[2].Trim())); } } } } } } }
public object Frame(int frameTime) { if (parentGround == null) { parentGround = UnityUiUtility.FindUIObject(GroundParentPath); } if (parentBag == null) { parentBag = UnityUiUtility.FindUIObject(BagParentPath); } InitialBag(); SimpleFreeUI bag = SingletonManager.Get <FreeUiManager>().GetUi("bagSystemUI"); if (bag.Visible != isOpen) { if (!bag.Visible) { SingletonManager.Get <FreeUiManager>().Contexts1.ui.uI.IsShowCrossHair = true; SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.UnblockKey(bagBlockKeyId); SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.UnblockPointer(bagBlockPointerId); } else { SingletonManager.Get <FreeUiManager>().Contexts1.ui.uI.IsShowCrossHair = false; bagBlockKeyId = SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.BlockKey(UserInputManager.Lib.Layer.Ui); bagBlockPointerId = SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.BlockPointer(UserInputManager.Lib.Layer.Ui); } isOpen = bag.Visible; if (CursorLocker.SystemUnlock) { //Unlock SingletonManager.Get <FreeUiManager>().Contexts1.ui.uI.IsShowCrossHair = false; CursorLocker.SystemBlockKeyId = SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.BlockKey(UserInputManager.Lib.Layer.System); CursorLocker.SystemBlockPointerId = SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.BlockPointer(UserInputManager.Lib.Layer.System); } } if (bag.Visible) { FreePrefabLoader.CacheGameObject(new AssetInfo("ui/client/prefab/chicken", "ItemBar"), 50); FreePrefabLoader.CacheGameObject(new AssetInfo("ui/client/prefab/chicken", "CaseNameBar"), 5); if (parentGround != null && parentBag != null && DateTime.Now.Ticks - lastUpdateTime > 10000) { lastUpdateTime = DateTime.Now.Ticks; Contexts context = SingletonManager.Get <FreeUiManager>().Contexts1; PlayerEntity player = context.player.flagSelfEntity; RefreshGround(context, player); RefreshBag(context, player); } } return(null); }
public void Handle(SimpleProto data) { Contexts contexts = SingletonManager.Get <FreeUiManager>().Contexts1; string uiKey = data.Ss[0]; GameObject obj = UnityUiUtility.FindUIObject(uiKey); if (obj != null) { Image[] imgs = obj.GetComponentsInChildren <Image>(); foreach (Image img in imgs) { } } }
private void ReturnObject(ItemBar bar) { FreePrefabComponent prefab = bar.prefab; GameObject obj = (GameObject)prefab.currentObject; if (obj != null) { obj.GetComponent <Transform>().parent = null; FreePrefabLoader.ReturnGameObject(obj, prefab.assetInfo); string imgUrl = ""; string[] fieldValues = bar.value.Split(FreeMessageConstant.SpliterRecord); foreach (string fieldValue in fieldValues) { string[] vs = fieldValue.Split(FreeMessageConstant.SpilterField); if (vs.Length == 2) { if (vs[0].Trim() == "IMG_WeaponIcon") { imgUrl = vs[1].Trim(); } } } GameObject img = UnityUiUtility.FindUIObject(obj, "IMG_WeaponIcon"); if (img != null && !string.IsNullOrEmpty(imgUrl)) { int last = imgUrl.Trim().LastIndexOf("/"); string buddleName = imgUrl.Trim().Substring(0, last); string assetName = imgUrl.Trim().Substring(last + 1); AssetInfo info = new AssetInfo(buddleName, assetName); Graphic gra = img.GetComponent <Graphic>(); if (gra is Image) { FreeUILoader.ReturnGameObject(((Image)gra).sprite, info); } if (gra is RawImage) { FreeUILoader.ReturnGameObject(((RawImage)gra).texture, info); } } } }
private void SetOneValue(string[] vs) { GameObject obj = UnityUiUtility.FindUIObject(currentObject, vs[0].Trim()); if (obj != null) { Graphic gra = obj.GetComponent <Graphic>(); if (gra != null) { if (gra is Text) { ((Text)gra).text = vs[1].Trim(); } if (gra is RawImage || gra is Image) { if (string.IsNullOrEmpty(vs[1])) { if (gra is RawImage) { ((RawImage)gra).texture = ResourceUtility.GetTransparentTexture(); } if (gra is Image) { Texture2D tex = ResourceUtility.GetTransparentTexture(); ((Image)gra).sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero); } } else { int last = vs[1].Trim().LastIndexOf("/"); string buddleName = vs[1].Trim().Substring(0, last); string assetName = vs[1].Trim().Substring(last + 1); FreeUILoader.Load(gra, buddleName, assetName); } } } } }
private void SetWeight() { GameObject weight = UnityUiUtility.FindUIObject("SelfitemPanel/TEXT_Weight"); if (weight != null) { Text text = weight.GetComponent <Text>(); if (text != null) { text.text = CurrentBag.Ks[2] + "/" + CurrentBag.Ks[1]; } } weight = UnityUiUtility.FindUIObject("GrounditemPanel/TEXT_CaseName"); if (weight != null) { Text text = weight.GetComponent <Text>(); if (text != null) { text.text = ""; } } }
private void OnBeginCloneDelegate(PointerEventData eventData) { if (dragObj == null) { dragObj = new GameObject(); RectTransform t = dragObj.AddComponent <RectTransform>(); dragObj.AddComponent <ItemComponent>(); dragObj.AddComponent <Image>(); } ItemComponent item = dragObj.GetComponent <ItemComponent>(); item.EventKey = eventData.pointerDrag.GetComponent <ItemComponent>().EventKey; Image pointerImg = eventData.pointerDrag.GetComponent <Image>(); Texture2D tex = null; if (pointerImg != null) { tex = (Texture2D)pointerImg.mainTexture; } GameObject clone = UnityUiUtility.FindUIObject(this.currentObject, "IMG_WeaponIcon"); if (clone != null && this.name == "bag/ItemBar") { tex = (Texture2D)clone.GetComponent <Image>().mainTexture; } Image img = dragObj.GetComponent <Image>(); img.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero); img.raycastTarget = false; dragObj.transform.position = eventData.position; dragObj.transform.parent = UnityUiUtility.RootCanvas.transform; }
private static GameObject GetGameObject(int key, string part) { return(UnityUiUtility.FindUIObject("WeaponSlot" + key + "/VISIBLE_WeaponPartSlot" + part)); }