void OnObjectUpdated(object sender, UnityTuioEventProcessor.TuioEventObjectArgs e) { UpdatePlayerPosition(e.tuioObject.SessionID, UnityTuioManager.GetScreenPositionFromRelativePosition(e.tuioObject.Position)); }
void OnBlobAdded(object sender, UnityTuioEventProcessor.TuioEventBlobArgs e) { AddPlayer(e.tuioBlob.SessionID, UnityTuioManager.GetScreenPositionFromRelativePosition(e.tuioBlob.Position)); }