public override void Init(Contexts contexts, IEntity entity) { base.Init(contexts, entity); UnityTrigger trigger = gameObject.AddComponent <UnityTrigger>(); _ai = new PeasantAgent((ai, maps) => InitGameData(ai, maps, contexts, trigger)); }
protected virtual void OnLevelWasLoaded(int p_index) { if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnLevelWasLoaded) || Trigger == ButtonTrigger.OnLevelWasLoaded) { CallSend(); } }
protected virtual void FirstLateUpdate() { if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnFirstLateUpdate)) { CallSend(); } }
protected virtual void OnApplicationQuit() { if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnApplicationQuit) || Trigger == ButtonTrigger.OnApplicationQuit) { CallSend(); } }
protected virtual void OnDisable() { if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnDisable) || Trigger == ButtonTrigger.OnDisable) { CallSend(); } }
protected virtual void OnDestroy() { //Take Care Calling Events OnDestroy!! if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnDestroy)) { CallSend(); } }
protected virtual void Start() { Started = true; if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnStart) || Trigger == ButtonTrigger.OnStart) { CallSend(); } }
protected virtual void Awake() { ApplyUIEvents(); if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnAwake) || Trigger == ButtonTrigger.OnAwake) { CallSend(); } }
protected virtual void OnApplicationPause(bool p_paused) { if ((UnityTrigger.ContainsFlag(UnityTriggerEnum.OnAppGainFocus) || Trigger == ButtonTrigger.OnGainFocus) && !p_paused) { CallSend(); } else if ((UnityTrigger.ContainsFlag(UnityTriggerEnum.OnAppLoseFocus) || Trigger == ButtonTrigger.OnLoseFocus) && p_paused) { CallSend(); } }
protected virtual void LateUpdate() { if (_firstLateUpdate) { _firstLateUpdate = false; FirstLateUpdate(); } if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnLateUpdate)) { CallSend(); } }
protected virtual void OnEnable() { StartAlarmTriggers(); if (Started && Highlighted) { OnHover(KiltUICamera.IsHighlighted(gameObject)); } if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnEnable) || Trigger == ButtonTrigger.OnEnable) { CallSend(); } }
protected virtual void Update() { if (_firstUpdate) { _firstUpdate = false; FirstUpdate(); } if (UnityTrigger.ContainsFlag(UnityTriggerEnum.OnUpdate)) { CallSend(); } UpdateTimeBetweenSends(); if (KeyToLauch != KeyCode.None && Input.GetKeyDown(KeyToLauch)) { CallSend(false); } ApplyAlarmTriggersTime(); CheckComboKeys(); }
private void InitGameData(IAgent <ActionEnum, GoalEnum> ai, IMaps <ActionEnum, GoalEnum> maps, Contexts contexts, UnityTrigger trigger) { EnemyData temp = ModelManager.Single.EnemyDataModel.DataDic[EnemyId.EnemyPeasant]; EnemyData data = new EnemyData(); data.Copy(temp); maps.SetGameData(GameDataKeyEnum.CONFIG, data); maps.SetGameData(GameDataKeyEnum.SELF_TRANS, transform); Transform player = (contexts.game.gamePlayer.Player as ViewBase).transform; maps.SetGameData(GameDataKeyEnum.ENEMY_TRANS, player); maps.SetGameData(GameDataKeyEnum.AUDIO_SOURCE, GetComponent <AudioSource>()); maps.SetGameData(GameDataKeyEnum.ANIMATION, GetComponent <Animation>()); PeasantAgent agent = ai as PeasantAgent; maps.SetGameData(GameDataKeyEnum.AI_MODEL_MANAGER, agent.ViewMgr(maps).ModelMgr); maps.SetGameData(GameDataKeyEnum.UNITY_TRIGGER, trigger); }