void DoThreadWork(UnityThreading.ActionThread myThread) { // processing for (int i = 0; i < 10000; i++) { // processing //Debug.LogError("Testing thread: " + i); //Debug.LogError("Testing thread: " + Time.time); //return new WaitForSeconds(2); //yield return new WaitForSeconds(2); } }
public void RegisterThread(UnityThreading.ThreadBase thread) { if (registeredThreads.Contains(thread)) { return; } registeredThreads.Add(thread); }
void RegisterThread(UnityThreading.ThreadBase thread) { registeredThreads.Add(thread); }