public void OnEnable() { Instance = this; if (UnityTest.TestRunner == null) { UnityTest.TestRunner = this; } }
public void Awake() { Instance = this; if (UnityTest.TestRunner == null) { UnityTest.TestRunner = this; } }
public void OnLevelWasLoaded() { testSuites.Clear(); Instance = this; if (UnityTest.TestRunner == null) { UnityTest.TestRunner = this; } StartCoroutine(Start()); }
public void OnEnable() { Instance = this; if(UnityTest.TestRunner == null) UnityTest.TestRunner = this; }
public void Awake() { Instance = this; if(UnityTest.TestRunner == null) UnityTest.TestRunner = this; }
public void OnLevelWasLoaded() { testSuites.Clear(); Instance = this; if(UnityTest.TestRunner == null) UnityTest.TestRunner = this; StartCoroutine(Start()); }