protected virtual void Awake() { if (isSingletonObject) { UnitySingleton <T> ._Awake(this as T); } }
protected virtual void Awake() // should be called in derived class { if (isSingletonObject) { UnitySingleton <T> ._Awake(this as T); //Debug.Log( "Awake: " + this.GetType().Name ); } }
protected virtual void Awake() // should be called in derived class { if (isSingletonObject) { #if UNITY_FLASH UnitySingleton <T> ._Awake(this); #else UnitySingleton <T> ._Awake(this as T); #endif //Debug.Log( "Awake: " + this.GetType().Name ); } }
protected virtual void Awake() // should be called in derived class { UnitySingleton <T> ._Awake((T)this); //Debug.Log( "Awake: " + this.GetType().Name ); }