// Update is called once per frame void Update() { UnitySingleTouchAction touchAction = SceneShare.Instance.GetInput().GetSingleTouchAction(); UnitySingleTouchDragAction dragAction = SceneShare.Instance.GetInput().GetSingleTouchDragAction(); touchAction.Update(); dragAction.Update(); //touchAction.PrintDifference(); dragAction.PrintDifference(); //if (dragAction.IsDragging()) { // MhCommon.Print("dragging"); //} //if (dragAction.IsDragBegan()) { // MhCommon.Print("dragBegan"); //} //if (touchAction.IsDragging()) { //MhCommon.Print("dragging"); //Vector3 sp = touchAction.GetDragEndPosition(); //Vector3 sp = touchAction.GetDragCurrentPosition(); //MhCommon.Print("x = " + sp.x + " y = " + sp.y + " z = " + sp.z); //} }
// Update is called once per frame void Update() { UnitySingleTouchAction touchAction = SceneShare.Instance.GetInput().GetSingleTouchAction(); touchAction.Update(); if (touchAction.IsTouchBegan()) { MhCommon.Print("TitleScene -> MainMenuScene"); UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenuScene"); } //UnityEngine.SceneManagement.SceneManager.LoadScene("DebugMenuScene"); }
// Update is called once per frame public override void Update() { UnitySingleTouchAction touchAction = SceneShare.Instance.GetInput().GetSingleTouchAction(); UnitySingleTouchDragAction dragAction = SceneShare.Instance.GetInput().GetSingleTouchDragAction(); touchAction.Update(); dragAction.Update(); // 移動処理 Move(); // 攻撃処理 Attack(); }