示例#1
0
        private IHandler <T> GetHandler <T>(object handlerTypeOrInstance)
        {
            var instance = handlerTypeOrInstance as IHandler <T>;

            if (instance != null)
            {
                return(instance);
            }
            return((IHandler <T>)UnityService.Resolve((Type)handlerTypeOrInstance));
        }
示例#2
0
        /// <summary>
        /// <see cref="System.ServiceModel.Dispatcher.IInstanceProvider"/>
        /// </summary>
        /// <param name="instanceContext"><see cref="System.ServiceModel.Dispatcher.IInstanceProvider"/></param>
        /// <param name="message"><see cref="System.ServiceModel.Dispatcher.IInstanceProvider"/></param>
        /// <returns><see cref="System.ServiceModel.Dispatcher.IInstanceProvider"/></returns>
        public object GetInstance(InstanceContext instanceContext, System.ServiceModel.Channels.Message message)
        {
            //This is the only call to UNITY container in the whole solution
            var parentInterface = _serviceType.GetInterfaces().FirstOrDefault(item =>
            {
                var attrs = item.GetCustomAttributes(typeof(ServiceContractAttribute), false);
                return(attrs.Length > 0);
            });

            return(UnityService.Resolve(parentInterface ?? _serviceType));
        }
示例#3
0
 /// <summary>
 /// 调用示例
 ///
 /// </summary>
 /// <typeparam name="TService"></typeparam>
 public static void AsyncExecuteServiceAction <TService>(this TService service, string actionName, params object[] parameters)
     where TService : CoralService
 {
     System.Threading.Tasks.Task.Factory.StartNew(() =>
     {
         using (var newservice = UnityService.Resolve <TService>())
         {
             newservice.InitContext(service.AppContext, service.UserContext, service.SessionContext, service.PageContext);
             newservice.ExecuteMethod <object>(actionName, parameters);
         }
     });
 }
示例#4
0
        public void InstallModules()
        {
            try
            {
                _modules = MetaDataManager.Type.Find(CoralModule.IsCoralModule)
                           .SortByDependencies(item =>
                {
                    //所有的模块都默认依赖于CoralModule
                    if (item == typeof(CoreModule))
                    {
                        return(new List <Type>());
                    }
                    var dependencies = DependencyAttribute.GetDependencies(item).Where(type => !type.IsAbstract).ToList();
                    dependencies.Add(typeof(CoreModule));
                    return(dependencies);
                })
                           .Select(item => UnityService.Resolve(item) as CoralModule)
                           .Where(item => item != null)
                           .ToList();
                _coralModules = new Dictionary <string, CoralModule>();
                _typeModules  = new Dictionary <Type, CoralModule>();

                //构建名字和模块的字典
                foreach (var module in _modules)
                {
                    if (_coralModules.ContainsKey(module.Name))
                    {
                        throw CoralException.ThrowException(item => item.ModuleExisted, module.Name);
                    }
                    _coralModules.Add(module.Name, module);
                }
                //构建类型
                foreach (var module in _modules)
                {
                    foreach (var type in module.Types)
                    {
                        if (!_typeModules.ContainsKey(type))
                        {
                            _typeModules.Add(type, module);
                        }
                    }
                }
                _modules.ForEach(item => item.Prepare());
                _modules.ForEach(item => item.Install());
                _modules.ForEach(item => item.Installed());
            }
            catch (ReflectionTypeLoadException ex)
            {
                throw new CoralModuleException(ex);
            }
        }
示例#5
0
 public GenericsFactory()
 {
     InitStrategys();
     Creator = type => (TStrategy)UnityService.Resolve(type);
 }
示例#6
0
 public override void Install()
 {
     UnityService.Resolve <DbFactory>().Init();
 }