private static void Prepare()
        {
            lock (_lockObject)
            {
                if (!_prepared)
                {
                    UnityScreenSizeProvider.Initialize();
                    DeviceInformationHelper.SetScreenSizeProviderFactory(new UnityScreenSizeProviderFactory());

#if ENABLE_IL2CPP
#pragma warning disable 612

                    /**
                     * Workaround for known IL2CPP issue.
                     * See https://issuetracker.unity3d.com/issues/il2cpp-use-of-windows-dot-foundation-dot-collections-dot-propertyset-throws-a-notsupportedexception-on-uwp
                     *
                     * NotSupportedException: Cannot call method
                     * 'System.Boolean System.Runtime.InteropServices.WindowsRuntime.IMapToIDictionaryAdapter`2::System.Collections.Generic.IDictionary`2.TryGetValue(TKey,TValue&)'.
                     * IL2CPP does not yet support calling this projected method.
                     */
                    UnityApplicationSettings.Initialize();
                    UWPAppCenter.SetApplicationSettingsFactory(new UnityApplicationSettingsFactory());

                    /**
                     * Workaround for another IL2CPP issue.
                     * System.Net.Http.HttpClient doesn't work properly so, replace to unity specific implementation.
                     */
                    UWPAppCenter.SetChannelGroupFactory(new UnityChannelGroupFactory());
#pragma warning restore 612
#endif
                    _prepared = true;
                }
            }
        }
示例#2
0
        private static void Prepare()
        {
            lock (_lockObject)
            {
                if (!_prepared)
                {
                    UnityScreenSizeProvider.Initialize();
                    DeviceInformationHelper.SetScreenSizeProviderFactory(new UnityScreenSizeProviderFactory());

                    /**
                     * Workaround for known IL2CPP issue.
                     * Currently it is not required, but since this workaround stores settings in separate file,
                     * and not generic unity mechanism, a migration is required to transition users who store data in old file to built-in mechanism.
                     * See https://issuetracker.unity3d.com/issues/il2cpp-use-of-windows-dot-foundation-dot-collections-dot-propertyset-throws-a-notsupportedexception-on-uwp
                     *
                     * NotSupportedException: Cannot call method
                     * 'System.Boolean System.Runtime.InteropServices.WindowsRuntime.IMapToIDictionaryAdapter`2::System.Collections.Generic.IDictionary`2.TryGetValue(TKey,TValue&)'.
                     * IL2CPP does not yet support calling this projected method.
                     * TODO: Can be removed after migration for settings is added.
                     */
                    UnityApplicationSettings.Initialize();
                    UWPAppCenter.SetApplicationSettingsFactory(new UnityApplicationSettingsFactory());
                    _prepared = true;
                }
            }
        }