示例#1
0
            public FindExecution Merge(IUnityYamlReference data)
            {
                var sourceFile = data.ComponentDocument.GetSourceFile();

                if (sourceFile == null || !sourceFile.IsValid())
                {
                    return(myFindExecution);
                }

                var anchor = UnitySceneDataUtil.GetAnchorFromBuffer(data.ComponentDocument.GetTextAsBuffer());

                if (anchor == null)
                {
                    return(myFindExecution);
                }

                var request = CreateRequest(mySolutionDirectoryPath, myUnitySceneDataLocalCache, anchor, sourceFile);

                if (request != null)
                {
                    Result.Add(request);
                }

                return(myFindExecution);
            }
示例#2
0
        public override RdUsageGroup CreateModel(IOccurrence occurrence, IOccurrenceBrowserDescriptor descriptor)
        {
            using (CompilationContextCookie.GetExplicitUniversalContextIfNotSet())
            {
                if (occurrence is ReferenceOccurrence referenceOccurrence &&
                    referenceOccurrence.PrimaryReference is IUnityYamlReference reference)
                {
                    var document   = reference.ComponentDocument;
                    var sourceFile = document.GetSourceFile();
                    if (sourceFile == null || !sourceFile.IsValid())
                    {
                        return(EmptyModel());
                    }

                    var anchor = UnitySceneDataUtil.GetAnchorFromBuffer(document.GetTextAsBuffer());
                    if (anchor == null)
                    {
                        return(EmptyModel());
                    }

                    return(CreateModel(UnityObjectPsiUtil.GetGameObjectPathFromComponent(myUnitySceneDataLocalCache, sourceFile, anchor)));
                }
            }

            return(EmptyModel());
        }
示例#3
0
        public void CreateRequestToUnity([NotNull] IUnityYamlReference yamlReference, bool focusUnity)
        {
            var declaredElement = yamlReference.Resolve().DeclaredElement;

            if (declaredElement == null)
            {
                return;
            }

            var sourceFile = yamlReference.ComponentDocument.GetSourceFile();

            if (sourceFile == null)
            {
                return;
            }

            var anchor = UnitySceneDataUtil.GetAnchorFromBuffer(yamlReference.ComponentDocument.GetTextAsBuffer());

            CreateRequestToUnity(declaredElement, sourceFile, anchor, focusUnity);
        }