void Start()
        {
            button = GetComponent <Button> ();

            button.onClick.AddListener(() => {
                UnityPurchasing.ClearTransactionLog();
                SceneManager.LoadScene(SceneManager.GetActiveScene().name);
            });
        }
示例#2
0
文件: Purchaser.cs 项目: lunice/bgo
 public void ClearPurchase()
 {
     try {
         UnityPurchasing.ClearTransactionLog();
     } catch (Exception ex) {
         if (MAIN.IS_TEST)
         {
             Debug.Log("Exception: " + ex);
             Debug.Log("StackTrace: " + ex.StackTrace);
         }
     }
 }