void Start() { button = GetComponent <Button> (); button.onClick.AddListener(() => { UnityPurchasing.ClearTransactionLog(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); }); }
public void ClearPurchase() { try { UnityPurchasing.ClearTransactionLog(); } catch (Exception ex) { if (MAIN.IS_TEST) { Debug.Log("Exception: " + ex); Debug.Log("StackTrace: " + ex.StackTrace); } } }