private void PhoneApplicationPage_BackKeyPress(object sender, CancelEventArgs e) { e.Cancel = UnityApp.BackButtonPressed(); btnBuy.Visibility = System.Windows.Visibility.Visible; btnPause.Visibility = System.Windows.Visibility.Collapsed; }
private void PhoneApplicationPage_BackKeyPress(object sender, CancelEventArgs e) { // If the Facebook overlay is visible, hide it if (MainPage.Current.FacebookGrid.Visibility == Visibility.Visible) { MainPage.Current.FacebookGrid.Visibility = Visibility.Collapsed; e.Cancel = true; } else { e.Cancel = UnityApp.BackButtonPressed(); } }
/*private void Unity_Loaded() * { * }*/ private void PhoneApplicationPage_BackKeyPress(object sender, CancelEventArgs e) { e.Cancel = UnityApp.BackButtonPressed(); }