public void RegisterForMessageEventOfType_InvokeReceivesMessageWithExpectedArgs() { var dispatcher = new UnityMessageEventDispatcher(); var responseObject = new UnityTestMessageHandleResponseObject <UnityTestMessagePayload>(); var handle = dispatcher.RegisterForMessageEvent <UnityTestMessagePayload>(responseObject.OnResponse); dispatcher.InvokeMessageEvent(new UnityTestMessagePayload(false)); Assert.IsTrue(responseObject.ActionCalled); Assert.IsFalse(responseObject.MessagePayload.Flag); dispatcher.UnregisterForMessageEvent(handle); }
private void RegisterForMessages() { _healthChangedEventHandle = _localDispatcher.RegisterForMessageEvent <HealthChangedMessage>(OnHealthChangedMessage); _maxHealthChangedEventHandle = _localDispatcher.RegisterForMessageEvent <MaxHealthChangedMessage>(OnMaxHealthChangedMessage); _staminaChangedEventHandle = _localDispatcher.RegisterForMessageEvent <StaminaChangedMessage>(OnStaminaChangedMessage); _maxStaminaChangedEventHandle = _localDispatcher.RegisterForMessageEvent <MaxStaminaChangedMessage>(OnMaxStaminaChangedMessage); _enterDeadActionStateHandle = _localDispatcher.RegisterForMessageEvent <EnterDeadActionStateMessage>(OnEnterDeadActionStateMessage); _leftDeadActionStateHandle = _localDispatcher.RegisterForMessageEvent <LeftDeadActionStateMessage>(OnLeftDeadActionStateMessage); _activeInteractableUpdatedHandle = _localDispatcher.RegisterForMessageEvent <ActiveInteractableUpdatedMessage>(OnActiveInteractableUpdated); _interactionStatusUpdatedHandle = _localDispatcher.RegisterForMessageEvent <InteractionStatusUpdatedMessage>(OnInteractionStatusUpdated); _enterCinematicCameraHandle = _localDispatcher.RegisterForMessageEvent <EnterCinematicCameraActionStateMessage>(OnEnterCinematicCameraActionStateMessage); _exitCinematicCameraHandle = _localDispatcher.RegisterForMessageEvent <ExitCinematicCameraActionStateMessage>(OnExitCinematicCameraActionStateMessage); _pauseStatusChangedHandle = _localDispatcher.RegisterForMessageEvent <PauseStatusChangedMessage>(OnPauseStatusChanged); _companionSlotsUpdatedHandle = _localDispatcher.RegisterForMessageEvent <CompanionSlotsUpdatedMessage>(OnCompanionSlotsUpdated); _saveTriggerActivatedHandle = _localDispatcher.RegisterForMessageEvent <SaveGameTriggerActivatedMessage>(OnSaveTriggerActivated); _gadgetUpdatedHandle = _localDispatcher.RegisterForMessageEvent <GadgetUpdatedMessage>(OnGadgetUpdated); }