示例#1
0
        static int _m_AddMainRole(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    long   _uid    = LuaAPI.lua_toint64(L, 2);
                    long   _typeID = LuaAPI.lua_toint64(L, 3);
                    string _name   = LuaAPI.lua_tostring(L, 4);
                    int    _career = LuaAPI.xlua_tointeger(L, 5);
                    UnityEngine.Vector3 _pos; translator.Get(L, 6, out _pos);
                    float _curHp = (float)LuaAPI.lua_tonumber(L, 7);
                    float _maxHp = (float)LuaAPI.lua_tonumber(L, 8);

                    Unity.Entities.Entity gen_ret = gen_to_be_invoked.AddMainRole(_uid, _typeID, _name, _career, _pos, _curHp, _maxHp);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        static int _m_AddMainRole(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SceneMgr gen_to_be_invoked = (UnityMMO.SceneMgr)translator.FastGetCSObj(L, 1);



                {
                    long _uid = LuaAPI.lua_toint64(L, 2);
                    UnityEngine.Vector3 _pos; translator.Get(L, 3, out _pos);

                    Unity.Entities.Entity gen_ret = gen_to_be_invoked.AddMainRole(_uid, _pos);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }