static int _g_get_Name(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleInfo gen_to_be_invoked = (UnityMMO.RoleInfo)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.Name); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_Career(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleInfo gen_to_be_invoked = (UnityMMO.RoleInfo)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Career = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.RoleInfo gen_ret = new UnityMMO.RoleInfo(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.RoleInfo constructor!")); }