示例#1
0
    public override void OnDisable(bool compiling)
    {
        base.OnDisable(compiling);

        _tsWindow.OnDisable();
        _propertyWindow.OnDisable();

        UnityInternal.RemoveGlobalEventHandler(HandleInput);
    }
示例#2
0
    public override void OnDisable(bool compiling)
    {
        base.OnDisable(compiling);

        UnityInternal.RemoveGlobalEventHandler(GlobalInputHack);
        EditorApplication.hierarchyWindowChanged -= OnHierachyChange;

        if (_camera)
        {
            Object.DestroyImmediate(_camera.gameObject, true);
        }
        if (_text)
        {
            Object.DestroyImmediate(_text.gameObject, true);
        }

        /* causes internal unity error and a crash for some reason, so we just keep it in scene hidden instead
         * if (_light)
         *  Object.DestroyImmediate(_light.gameObject, true);*/

        _drawTileSetWindow.OnDisable();
    }