public void MemoryDump(IRocketPlayer caller, string[] args) //dangerous command, can crash server { if (!System.IO.Directory.Exists("Profiler")) { System.IO.Directory.CreateDirectory("Profiler"); } UnityHeapDump.Create("Profiler/Dump"); UnturnedChat.Say(caller, "Dumped memory at Profiler/Dump"); }
public static void DumpIt() { UnityHeapDump.Create(); }