static StackObject *Subscribe_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.EventHandler <GameFramework.Event.GameEventArgs> @handler = (System.EventHandler <GameFramework.Event.GameEventArgs>) typeof(System.EventHandler <GameFramework.Event.GameEventArgs>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @id = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.EventComponent instance_of_this_method = (UnityGameFramework.Runtime.EventComponent) typeof(UnityGameFramework.Runtime.EventComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Subscribe(@id, @handler); return(__ret); }
static int _m_Subscribe(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.EventComponent gen_to_be_invoked = (UnityGameFramework.Runtime.EventComponent)translator.FastGetCSObj(L, 1); { int _id = LuaAPI.xlua_tointeger(L, 2); System.EventHandler <GameFramework.Event.GameEventArgs> _handler = translator.GetDelegate <System.EventHandler <GameFramework.Event.GameEventArgs> >(L, 3); gen_to_be_invoked.Subscribe(_id, _handler); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }