static StackObject *AddEntityGroup_10(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 6); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @instancePriority = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Single @instanceExpireTime = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @instanceCapacity = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Single @instanceAutoReleaseInterval = *(float *)&ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 5); System.String @entityGroupName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 6); UnityGameFramework.Runtime.EntityComponent instance_of_this_method = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.AddEntityGroup(@entityGroupName, @instanceAutoReleaseInterval, @instanceCapacity, @instanceExpireTime, @instancePriority); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *Show_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 6); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Object @userData = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @prioity = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @group = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.String @path = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); System.Int32 @entityId = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 6); UnityGameFramework.Runtime.EntityComponent @entityComponent = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); Fuse.EntityExtension.Show(@entityComponent, @entityId, @path, @group, @prioity, @userData); return(__ret); }
static StackObject *GetAllLoadingEntityIds_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.EntityComponent instance_of_this_method = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetAllLoadingEntityIds(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *HideAllLoadedEntities_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.EntityComponent instance_of_this_method = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.HideAllLoadedEntities(); return(__ret); }
static StackObject *GenerateSerialId_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.EntityComponent @entityComponent = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = Trinity.EntityExtension.GenerateSerialId(@entityComponent); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return(__ret + 1); }
static StackObject *IsLoadingEntity_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @entityId = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityGameFramework.Runtime.EntityComponent instance_of_this_method = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.IsLoadingEntity(@entityId); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *HideEntity_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Object @userData = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityGameFramework.Runtime.Entity @entity = (UnityGameFramework.Runtime.Entity) typeof(UnityGameFramework.Runtime.Entity).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.EntityComponent instance_of_this_method = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.HideEntity(@entity, @userData); return(__ret); }
static StackObject *ShowHotfixEntity_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); Trinity.HotfixEntityData @data = (Trinity.HotfixEntityData) typeof(Trinity.HotfixEntityData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @priority = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.EntityComponent @entityComponent = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); Trinity.EntityExtension.ShowHotfixEntity(@entityComponent, @priority, @data); return(__ret); }
static StackObject *AttachEntity_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Transform @parentTransform = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @parentEntityId = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @childEntityId = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityGameFramework.Runtime.EntityComponent instance_of_this_method = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.AttachEntity(@childEntityId, @parentEntityId, @parentTransform); return(__ret); }