public int GetBlockWeight(Vector3 pos) { int blockId = m_blocks[(int)pos.x / m_blockSize][(int)pos.z / m_blockSize]; UnityGameFramework.Runtime.Entity ent = GameEntry.Entity.GetEntity(blockId); Structure st = ent.Logic as Structure; return(st.Weight); }
public void OnUnOccupy(object asset, string assetName, object userData, bool destroy) { UnityGameFramework.Runtime.Entity ent = userData as UnityGameFramework.Runtime.Entity; GameObject gb = ent.Handle as GameObject; if (gb) { gb.GetComponent <MeshRenderer>().material.mainTexture = (ent.Logic as Structure).OriginalTex; } }
public void OnOccupy(object asset, string assetName, object userData, bool initialized) { UnityGameFramework.Runtime.Entity ent = userData as UnityGameFramework.Runtime.Entity; GameObject gb = ent.Handle as GameObject; if (gb) { gb.GetComponent <MeshRenderer>().material.mainTexture = asset as Texture; } }
public void OccupyBehaviour(object asset, string assetName, object userdata, StructureBehaviourCallback callbacks) { UnityGameFramework.Runtime.Entity ent = userdata as UnityGameFramework.Runtime.Entity; Structure structLogic = ent.Logic as Structure; if (structLogic.Occupyed) { callbacks.occupyCallback(asset, assetName, userdata, false); } else { callbacks.unOccupyCallback(asset, assetName, userdata, false); } }
static StackObject *get_Id_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.Entity instance_of_this_method = (UnityGameFramework.Runtime.Entity) typeof(UnityGameFramework.Runtime.Entity).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Id; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return(__ret + 1); }
public void RegisterStructure(UnityGameFramework.Runtime.Entity ent) { if ((ent.Logic as Structure).m_TypeId == 90002) { m_EnemyIds.Add(ent.Id); } string str = "structure"; str += (m_StructureIds.Count + 1); (ent.Handle as GameObject).name = str; m_StructureIds.Add(ent.Id); Structure st = ent.Logic as Structure; st.Weight = UnityEngine.Random.Range(1, 5); }
static StackObject *HideEntity_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Object @userData = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityGameFramework.Runtime.Entity @entity = (UnityGameFramework.Runtime.Entity) typeof(UnityGameFramework.Runtime.Entity).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityGameFramework.Runtime.EntityComponent instance_of_this_method = (UnityGameFramework.Runtime.EntityComponent) typeof(UnityGameFramework.Runtime.EntityComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.HideEntity(@entity, @userData); return(__ret); }
static int _m_PlaySound(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.SoundComponent gen_to_be_invoked = (UnityGameFramework.Runtime.SoundComponent)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 4, typeof(GameFramework.Sound.PlaySoundParams)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _playSoundParams); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 4, typeof(UnityGameFramework.Runtime.Entity)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _bindingEntity); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.Vector3>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); UnityEngine.Vector3 _worldPosition; translator.Get(L, 4, out _worldPosition); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _worldPosition); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <object>(L, 4)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); object _userData = translator.GetObject(L, 4, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <object>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); object _userData = translator.GetObject(L, 6, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 6 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityGameFramework.Runtime.Entity>(L, 6) && translator.Assignable <object>(L, 7)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityGameFramework.Runtime.Entity _bindingEntity = (UnityGameFramework.Runtime.Entity)translator.GetObject(L, 6, typeof(UnityGameFramework.Runtime.Entity)); object _userData = translator.GetObject(L, 7, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _bindingEntity, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 7 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <GameFramework.Sound.PlaySoundParams>(L, 5) && translator.Assignable <UnityEngine.Vector3>(L, 6) && translator.Assignable <object>(L, 7)) { string _soundAssetName = LuaAPI.lua_tostring(L, 2); string _soundGroupName = LuaAPI.lua_tostring(L, 3); int _priority = LuaAPI.xlua_tointeger(L, 4); GameFramework.Sound.PlaySoundParams _playSoundParams = (GameFramework.Sound.PlaySoundParams)translator.GetObject(L, 5, typeof(GameFramework.Sound.PlaySoundParams)); UnityEngine.Vector3 _worldPosition; translator.Get(L, 6, out _worldPosition); object _userData = translator.GetObject(L, 7, typeof(object)); int gen_ret = gen_to_be_invoked.PlaySound(_soundAssetName, _soundGroupName, _priority, _playSoundParams, _worldPosition, _userData); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.SoundComponent.PlaySound!")); }