static StackObject *get_SceneAssetName_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFrame.Runtime.LoadSceneUpdateEventArgs instance_of_this_method = (UnityGameFrame.Runtime.LoadSceneUpdateEventArgs) typeof(UnityGameFrame.Runtime.LoadSceneUpdateEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.SceneAssetName; return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *get_Progress_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFrame.Runtime.LoadSceneUpdateEventArgs instance_of_this_method = (UnityGameFrame.Runtime.LoadSceneUpdateEventArgs) typeof(UnityGameFrame.Runtime.LoadSceneUpdateEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.Progress; __ret->ObjectType = ObjectTypes.Float; *(float *)&__ret->Value = result_of_this_method; return(__ret + 1); }
static StackObject *get_UserData_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFrame.Runtime.LoadSceneUpdateEventArgs instance_of_this_method = (UnityGameFrame.Runtime.LoadSceneUpdateEventArgs) typeof(UnityGameFrame.Runtime.LoadSceneUpdateEventArgs).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.UserData; object obj_result_of_this_method = result_of_this_method; if (obj_result_of_this_method is CrossBindingAdaptorType) { return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance, true)); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method, true)); }