void initialize()
    {
        if (System.IO.File.Exists(AgentDependency.AgentsFile))
            agents = LoadAgentsFromFile(AgentDependency.AgentsFile);
        else
            agents = new AgentDependency();

        PositiveButton.fixedWidth = 30;
        PositiveButton.stretchWidth = false;
        NegetiveButton.fixedWidth = 30;
        NegetiveButton.stretchWidth = false;
        BoldLabel.normal.textColor = Color.white;
        BoldLabel.fontStyle = FontStyle.Bold;

        guiAgent = new UnityGUI_AgentManifest(null);
        guiAgent.SetButtonStyles(PositiveButton, NegetiveButton);
    }
示例#2
0
    void initialize()
    {
        if (System.IO.File.Exists(AgentDependency.AgentsFile))
        {
            agents = LoadAgentsFromFile(AgentDependency.AgentsFile);
        }
        else
        {
            agents = new AgentDependency();
        }

        PositiveButton.fixedWidth   = 30;
        PositiveButton.stretchWidth = false;
        NegetiveButton.fixedWidth   = 30;
        NegetiveButton.stretchWidth = false;
        BoldLabel.normal.textColor  = Color.white;
        BoldLabel.fontStyle         = FontStyle.Bold;

        guiAgent = new UnityGUI_AgentManifest(null);
        guiAgent.SetButtonStyles(PositiveButton, NegetiveButton);
    }