private void DrawTriggerSpace(SerializedProperty event_) { UnityGUI.FlexibleSpace(); UnityGUI.IndentLevel -= 4; Field(false, event_, "trigger"); UnityGUI.IndentLevel += 4; }
private void DrawAddEventButton() { UnityGUI.BeginHorizontal(); UnityGUI.FlexibleSpace(); if (UnityGUI.Button("+", AddButtonOptions)) { events.arraySize++; } UnityGUI.EndHorizontal(); }