protected override void InstanceInit() { base.InstanceInit(); #if !AB_MODE && !UNITY_EDITOR CommonLog.Log($"目前处于非AB模式"); #endif if (!IsInit) { /*#if UNITY_EDITOR * USED_AB_MODE = UnityEngine.PlayerPrefs.GetInt("AB_MODE", 0) == 1; #else*/ USED_AB_MODE = true; //#endif //GameObjectPool.InitPool(); UnityFileLoaderHelper.InitForMainThread(); UnityFileLoaderHelper.USED_AB_MODE = USED_AB_MODE; IsInit = true; } }