private void BeginCreateButtonClick() { if (m_terrainEditor.Terrain == null || m_terrainEditor.Terrain.terrainData == null) { return; } if (m_createBrushEditor != null) { m_createBrushEditor.SetActive(true); m_buttonsPanel.SetActive(false); m_brushSizeEditor.gameObject.SetActive(false); m_opacityEditor.gameObject.SetActive(false); UnityEventHelper.AddListener(m_createButton, button => button.onClick, CreateButtonClick); UnityEventHelper.AddListener(m_cancelCreateButton, button => button.onClick, EndCreateButtonClick); if (m_customSelection != null) { m_customSelection.Enabled = true; if (m_terrainEditor.Projector != null) { m_terrainEditor.Projector.gameObject.SetActive(false); } } } }
protected override void AwakeOverride() { RenderTextureUsage = RenderTextureUsage.On; base.AwakeOverride(); CanvasGroup.alpha = 0; m_tool = IOC.Resolve <IProBuilderTool>(); m_tool.SelectionChanged += OnProBuilderToolSelectionChanged; m_uvEditor = IOC.Resolve <IManualUVEditor>(); m_extraComponents = new List <Transform>(); IWindowManager wm = IOC.Resolve <IWindowManager>(); Transform[] children = transform.OfType <Transform>().ToArray(); for (int i = 0; i < children.Length; ++i) { Transform component = children[i]; if (!(component is RectTransform)) { component.gameObject.SetActive(false); component.transform.SetParent(wm.ComponentsRoot, false); m_extraComponents.Add(component); } } m_texturesDropDown.gameObject.SetActive(false); UnityEventHelper.AddListener(m_texturesDropDown, dd => dd.onValueChanged, OnTextureChanged); }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.Custom; base.AwakeOverride(); m_tool = IOC.Resolve <IMeshDeformerTool>(); m_tool.ModeChanged += OnModeChanged; m_tool.SelectionChanged += OnSelectionChanged; Editor.Selection.SelectionChanged += OnEditorSelectionChanged; m_commandsList.ItemClick += OnItemClick; m_commandsList.ItemDataBinding += OnItemDataBinding; m_commandsList.ItemExpanding += OnItemExpanding; m_commandsList.ItemBeginDrag += OnItemBeginDrag; m_commandsList.ItemDrop += OnItemDrop; m_commandsList.ItemDragEnter += OnItemDragEnter; m_commandsList.ItemDragExit += OnItemDragExit; m_commandsList.ItemEndDrag += OnItemEndDrag; m_commandsList.CanEdit = false; m_commandsList.CanReorder = false; m_commandsList.CanReparent = false; m_commandsList.CanSelectAll = false; m_commandsList.CanUnselectAll = true; m_commandsList.CanRemove = false; UnityEventHelper.AddListener(m_toggleObject, o => o.onValueChanged, OnObjectMode); UnityEventHelper.AddListener(m_toggleControlPoints, o => o.onValueChanged, OnControlPointMode); }
private void Start() { m_toggles = new Toggle[PBSmoothing.smoothRangeMax - PBSmoothing.smoothRangeMin]; m_toggles[0] = m_toggleGroup; for (int i = 1; i < m_toggles.Length; ++i) { m_toggles[i] = Instantiate(m_toggleGroup, m_toggleGroup.transform.parent); } UnityEventHelper.AddListener(m_btnClear, btn => btn.onClick, OnClearClick); UnityEventHelper.AddListener(m_btnExpandSelection, btn => btn.onClick, OnExpandSelectionClick); for (int i = 0; i < m_toggles.Length; ++i) { UpdateToogleText(i); int index = i; m_toggles[i].name = "Toggle Group " + i.ToString(); UnityEventHelper.AddListener(m_toggles[i], toggle => toggle.onValueChanged, value => OnToggleValueChanged(index, value)); } foreach (int group in m_data.Groups) { if (group == PBSmoothing.smoothingGroupNone) { continue; } SetToggleState(group - 1, true); } }
protected virtual void Start() { m_projectView = GetComponent <ProjectView>(); m_projectTree = m_projectView.ProjectTree.GetComponent <ProjectTreeViewImpl>(); m_projectFolder = m_projectView.ProjectFolder.GetComponent <ProjectFolderViewImpl>(); m_filterInput = m_projectView.FilterInput; m_editor = IOC.Resolve <IRuntimeEditor>(); m_windowManager = IOC.Resolve <IWindowManager>(); m_localization = IOC.Resolve <ILocalization>(); m_project = IOC.Resolve <IProject>(); if (m_project == null) { Debug.LogWarning("RTSLDeps.Get.Project is null"); Destroy(gameObject); return; } m_resourcePreview = IOC.Resolve <IResourcePreviewUtility>(); if (m_resourcePreview == null) { Debug.LogWarning("RTEDeps.Get.ResourcePreview is null"); } DockPanel dockPanelsRoot = GetComponent <DockPanel>(); if (dockPanelsRoot != null) { dockPanelsRoot.CursorHelper = Editor.CursorHelper; } UnityEventHelper.AddListener(m_filterInput, inputField => inputField.onValueChanged, OnFiltering); m_projectFolder.ItemDoubleClick += OnProjectFolderItemDoubleClick; m_projectFolder.ItemRenamed += OnProjectFolderItemRenamed; m_projectFolder.ItemsDeleted += OnProjectFolderItemDeleted; m_projectFolder.SelectionChanged += OnProjectFolderSelectionChanged; m_projectTree.SelectionChanged += OnProjectTreeSelectionChanged; m_projectTree.ItemRenamed += OnProjectTreeItemRenamed; m_projectTree.ItemsDeleted += OnProjectTreeItemDeleted; m_project.OpenProjectCompleted += OnProjectOpenCompleted; m_project.CloseProjectCompleted += OnCloseProjectCompleted; m_project.ImportCompleted += OnImportCompleted; m_project.BeforeDeleteCompleted += OnBeforeDeleteCompleted; m_project.DeleteCompleted += OnDeleteCompleted; m_project.RenameCompleted += OnRenameCompleted; m_project.CreateCompleted += OnCreateCompleted; m_project.MoveCompleted += OnMoveCompleted; m_project.SaveCompleted += OnSaveCompleted; m_project.DuplicateItemsCompleted += OnDuplicateCompleted; if (m_project.IsOpened) { m_projectTree.LoadProject(m_project.Root); m_projectTree.SelectedItem = m_project.Root; } }
private void Awake() { UnityEventHelper.AddListener(m_inputField, input => input.onEndEdit, OnInputFieldEndEdit); UnityEventHelper.AddListener(m_addPropertyButton, button => button.onClick, OnAddPropertyButtonClick); UnityEventHelper.AddListener(m_toggle, toggle => toggle.onValueChanged, OnToggleValueChange); UnityEventHelper.AddListener(m_dragField, dragField => dragField.BeginDrag, OnDragFieldBeginDrag); UnityEventHelper.AddListener(m_dragField, dragField => dragField.EndDrag, OnDragFieldEndDrag); }
private void Awake() { m_localization = IOC.Resolve <ILocalization>(); m_editor = IOC.Resolve <IRTE>(); m_editor.Tools.ToolChanging += OnEditorToolChanging; m_wm = IOC.Resolve <IWindowManager>(); m_wm.WindowCreated += OnWindowCreated; m_wm.AfterLayout += OnAfterLayout; Projector = Instantiate(m_terrainProjectorPrefab, m_editor.Root); Projector.gameObject.SetActive(false); if (IOC.Resolve <ITerrainSelectionHandlesTool>() == null) { if (m_toggles[(int)EditorType.Selection_Handles]) { m_toggles[(int)EditorType.Selection_Handles].gameObject.SetActive(false); } } for (int i = 0; i < m_toggles.Length; ++i) { Toggle toggle = m_toggles[i]; if (toggle != null) { EditorType editorType = ToEditorType(i); UnityEventHelper.AddListener(toggle, tog => tog.onValueChanged, v => OnToggleValueChanged(editorType, v)); } } for (int i = 0; i < m_editors.Length; ++i) { m_editors[i].SetActive(false); } EditorType toolType = (m_editor.Tools.Custom is EditorType) ? (EditorType)m_editor.Tools.Custom : EditorType.Empty; Toggle selectedToggle = m_toggles[(int)toolType]; if (selectedToggle != null) { selectedToggle.isOn = true; } else { GameObject emptyEditor = m_editors[(int)EditorType.Empty]; if (emptyEditor) { emptyEditor.gameObject.SetActive(true); } } if (m_paintToolSelector != null) { m_paintToolSelector.Init(this, this, Strong.PropertyInfo((TerrainEditor x) => x.SelectedPaintTool), null, m_localization.GetString("ID_RTTerrain_TerrainEditor_Tool", "Tool:"), null, null, null, false); } SubscribeSelectionChangingEvent(true); }
private void Awake() { m_editorsMap = IOC.Resolve <IEditorsMap>(); m_editor = IOC.Resolve <IRuntimeEditor>(); m_editor.Object.ComponentAdded += OnComponentAdded; GameObject[] selectedObjects = m_editor.Selection.gameObjects; foreach (GameObject go in m_editor.Selection.gameObjects) { ExposeToEditor exposeToEditor = go.GetComponent <ExposeToEditor>(); if (exposeToEditor.GetType().Name == typeof(MyExposeToEditor).Name) { MyExposeToEditor myExposeToEditor = (MyExposeToEditor)exposeToEditor; if (myExposeToEditor.CanRename) { Header.SetActive(true); } else { Header.SetActive(false); } } } InputName.text = GetObjectName(selectedObjects); InputName.onEndEdit.AddListener(OnEndEditName); m_selectedGameObjects = m_editor.Selection.gameObjects.Select(go => new GameObjectWrapper(go)).ToArray(); IsActiveEditor.Init(m_selectedGameObjects, Strong.PropertyInfo((GameObjectWrapper x) => x.IsActive), string.Empty); m_editor.IsBusy = true; LayersEditor.LoadLayers(layersInfo => { m_editor.IsBusy = false; List <RangeOptions.Option> layers = new List <RangeOptions.Option>(); foreach (LayersInfo.Layer layer in layersInfo.Layers) { if (!string.IsNullOrEmpty(layer.Name)) { layers.Add(new RangeOptions.Option(string.Format("{0}: {1}", layer.Index, layer.Name), layer.Index)); } } LayerEditor.Options = layers.ToArray(); LayerEditor.Init(m_editor.Selection.gameObjects, Strong.PropertyInfo((GameObject x) => x.layer), string.Empty); List <List <Component> > groups = GetComponentGroups(selectedObjects); for (int i = 0; i < groups.Count; ++i) { List <Component> group = groups[i]; CreateComponentEditor(group); } UnityEventHelper.AddListener(EditLayersButton, btn => btn.onClick, OnEditLayersClick); }); }
private void Awake() { m_localization = IOC.Resolve <ILocalization>(); m_editor = IOC.Resolve <IRTE>(); m_editor.Tools.ToolChanging += OnEditorToolChanging; m_wm = IOC.Resolve <IWindowManager>(); m_wm.WindowCreated += OnWindowCreated; m_wm.AfterLayout += OnAfterLayout; Projector = IOC.Resolve <TerrainProjectorBase>(); Projector.transform.SetParent(m_editor.Root, false); Projector.gameObject.SetActive(false); if (IOC.Resolve <ITerrainGridTool>() == null) { if (m_toggles[(int)EditorType.Grid]) { m_toggles[(int)EditorType.Grid].gameObject.SetActive(false); } } for (int i = 0; i < m_toggles.Length; ++i) { Toggle toggle = m_toggles[i]; if (toggle != null) { EditorType editorType = ToEditorType(i); UnityEventHelper.AddListener(toggle, tog => tog.onValueChanged, v => OnToggleValueChanged(editorType, v)); } } for (int i = 0; i < m_editors.Length; ++i) { m_editors[i].SetActive(false); } EditorType toolType = (m_editor.Tools.Custom is EditorType) ? (EditorType)m_editor.Tools.Custom : EditorType.Empty; Toggle selectedToggle = m_toggles[(int)toolType]; if (selectedToggle != null) { selectedToggle.isOn = true; } else { GameObject emptyEditor = m_editors[(int)EditorType.Empty]; if (emptyEditor) { emptyEditor.gameObject.SetActive(true); } } SubscribeSelectionChangingEvent(true); }
private void BeginCutHoles() { if (m_cutHolesEditor != null) { m_cutHolesEditor.SetActive(true); m_commandsList.gameObject.SetActive(false); m_terrainTool.SelectObjectsMode = true; UnityEventHelper.AddListener(m_cutHolesApplyButton, button => button.onClick, CutHoles); UnityEventHelper.AddListener(m_cutHolesCancelButton, button => button.onClick, EndCutHoles); } }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.Custom; base.AwakeOverride(); m_localization = IOC.Resolve <ILocalization>(); m_tool = IOC.Resolve <IMeshDeformerTool>(); m_tool.ModeChanged += OnModeChanged; m_tool.SelectionChanged += OnSelectionChanged; m_runtimeEditor = IOC.Resolve <IRuntimeEditor>(); m_runtimeEditor.SceneLoading += OnSceneLoading; m_runtimeEditor.SceneLoaded += OnSceneLoaded; m_runtimeEditor.Selection.SelectionChanged += OnEditorSelectionChanged; m_runtimeEditor.Undo.UndoCompleted += OnEditorUndo; m_runtimeEditor.Undo.RedoCompleted += OnEditorRedo; m_runtimeEditor.Undo.StateChanged += OnEditorUndoStateChanged; m_commandsList.ItemClick += OnItemClick; m_commandsList.ItemDataBinding += OnItemDataBinding; m_commandsList.ItemExpanding += OnItemExpanding; m_commandsList.ItemBeginDrag += OnItemBeginDrag; m_commandsList.ItemDrop += OnItemDrop; m_commandsList.ItemDragEnter += OnItemDragEnter; m_commandsList.ItemDragExit += OnItemDragExit; m_commandsList.ItemEndDrag += OnItemEndDrag; m_commandsList.CanEdit = false; m_commandsList.CanReorder = false; m_commandsList.CanReparent = false; m_commandsList.CanSelectAll = false; m_commandsList.CanUnselectAll = true; m_commandsList.CanRemove = false; UnityEventHelper.AddListener(m_toggleObject, o => o.onValueChanged, OnObjectMode); UnityEventHelper.AddListener(m_toggleControlPoints, o => o.onValueChanged, OnControlPointMode); UnityEventHelper.AddListener(m_toggleSettings, o => o.onValueChanged, OnSettings); m_showTerminalPointsEditor.Init(m_tool, Strong.PropertyInfo((IMeshDeformerTool x) => x.ShowTerminalPoints), m_localization.GetString("ID_RTDeformer_View_ShowTerminalPoints")); m_showOriginalMeshEditor.Init(m_tool, Strong.PropertyInfo((IMeshDeformerTool x) => x.ShowOriginal), m_localization.GetString("ID_RTDeformer_View_ShowOriginal")); m_pointsPerSegmentEditor.Min = 0; m_pointsPerSegmentEditor.Max = 10; m_pointsPerSegmentEditor.Init(m_tool, Strong.PropertyInfo((IMeshDeformerTool x) => x.PointsPerSegment), m_localization.GetString("ID_RTDeformer_View_PointsPerSegment")); }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.Animation; base.AwakeOverride(); m_localization = IOC.Resolve <ILocalization>(); m_propertiesView = GetComponentInChildren <AnimationPropertiesView>(true); m_propertiesView.BeforePropertiesAdded += OnBeforePropertiesAdded; m_propertiesView.PropertiesAdded += OnPropertiesAdded; m_propertiesView.BeforePropertiesRemoved += OnBeforePropertiesRemoved; m_propertiesView.PropertiesRemoved += OnPropertiesRemoved; m_propertiesView.PropertyExpanded += OnPropertyExpanded; m_propertiesView.PropertyCollapsed += OnPropertyCollapsed; m_propertiesView.PropertyBeginEdit += OnPropertyBeginEdit; m_propertiesView.PropertyValueChanged += OnPropertyValueChanged; m_propertiesView.PropertyEndEdit += OnPropertyEndEdit; m_timelineView = GetComponentInChildren <AnimationTimelineView>(true); m_timelineView.IsDopesheet = m_dopesheetToggle.isOn; m_timelineView.ClipBeginModify += OnClipBeginModify; m_timelineView.ClipModified += OnClipModified; m_animationCreateView = GetComponentInChildren <AnimationCreateView>(true); m_animationCreateView.Click += OnCreateClick; OnSelectionChanged(null); Editor.Selection.SelectionChanged += OnSelectionChanged; Editor.Object.ComponentAdded += OnComponentAdded; UnityEventHelper.AddListener(m_previewToggle, toggle => toggle.onValueChanged, OnPreviewToggleValueChanged); UnityEventHelper.AddListener(m_recordToggle, toggle => toggle.onValueChanged, OnRecordToggleValueChanged); UnityEventHelper.AddListener(m_firstFrameButton, button => button.onClick, OnFirstFrameButtonClick); UnityEventHelper.AddListener(m_prevFrameButton, button => button.onClick, OnPrevFrameButtonClick); UnityEventHelper.AddListener(m_playToggle, toggle => toggle.onValueChanged, OnPlayToggleValueChanged); UnityEventHelper.AddListener(m_nextFrameButton, button => button.onClick, OnNextFrameButtonClick); UnityEventHelper.AddListener(m_lastFrameButton, button => button.onClick, OnLastFrameButtonClick); UnityEventHelper.AddListener(m_frameInput, input => input.onEndEdit, OnFrameInputEndEdit); UnityEventHelper.AddListener(m_animationsDropDown, dropdown => dropdown.onValueChanged, OnAnimationsDropdownValueChanged); UnityEventHelper.AddListener(m_samplesInput, input => input.onEndEdit, OnSamplesInputEndEdit); UnityEventHelper.AddListener(m_addKeyframeButton, button => button.onClick, OnAddKeyframeButtonClick); UnityEventHelper.AddListener(m_addEventButton, button => button.onClick, OnAddEventButtonClick); UnityEventHelper.AddListener(m_dopesheetToggle, toggle => toggle.onValueChanged, OnDopesheetToggleValueChanged); }
private void Awake() { m_editor = IOC.Resolve <IRTE>(); m_editor.Tools.ToolChanged += OnEditorToolChanged; m_wm = IOC.Resolve <IWindowManager>(); m_wm.WindowCreated += OnWindowCreated; m_wm.AfterLayout += OnAfterLayout; Projector = Instantiate(m_terrainProjectorPrefab, m_editor.Root); Projector.gameObject.SetActive(false); if (m_canvasGroup != null) { m_canvasGroup.interactable = false; } for (int i = 0; i < m_toggles.Length; ++i) { Toggle toggle = m_toggles[i]; if (toggle != null) { EditorType editorType = ToEditorType(i); UnityEventHelper.AddListener(toggle, tog => tog.onValueChanged, v => OnToggleValueChanged(editorType, v)); } } EditorType toolType = (m_editor.Tools.Custom is EditorType) ? (EditorType)m_editor.Tools.Custom : EditorType.Empty; Toggle selectedToggle = m_toggles[(int)toolType]; if (selectedToggle != null) { selectedToggle.isOn = true; } else { GameObject emptyEditor = m_editors[(int)EditorType.Empty]; if (emptyEditor) { emptyEditor.gameObject.SetActive(true); } } SubscribeSelectionChangingEvent(true); }
private void Awake() { UnityEventHelper.AddListener(m_addPropertyButton, button => button.onClick, OnAddPropertyButtonClick); }
private void OnAnimationClipsChanged() { SaveCurrentClip(); if (m_target != null) { m_clips = m_target.Clips.Where(rtClip => rtClip != null).ToList(); } else { m_clips.Clear(); } if (m_target == null || m_clips.Count == 0) { if (m_previewToggle != null) { m_previewToggle.isOn = false; } if (m_playToggle != null) { m_playToggle.isOn = false; } if (m_frameInput != null) { m_frameInput.text = "0"; m_currentSample = 0; } if (m_samplesInput != null) { m_samplesInput.text = "60"; } if (m_dopesheetToggle != null) { m_dopesheetToggle.isOn = true; } if (m_animationsDropDown != null) { m_animationsDropDown.ClearOptions(); } CurrentClip = null; } else { if (m_animationsDropDown != null) { UnityEventHelper.RemoveListener(m_animationsDropDown, dropdown => dropdown.onValueChanged, OnAnimationsDropdownValueChanged); m_animationsDropDown.ClearOptions(); List <TMP_Dropdown.OptionData> options = new List <TMP_Dropdown.OptionData>(); for (int i = 0; i < m_clips.Count; ++i) { options.Add(new TMP_Dropdown.OptionData(m_clips[i].name)); } m_animationsDropDown.options = options; if (!m_clips.Contains(CurrentClip)) { CurrentClip = m_clips.First(); m_animationsDropDown.value = 0; } else { m_animationsDropDown.value = m_clips.IndexOf(CurrentClip); } UnityEventHelper.AddListener(m_animationsDropDown, dropdown => dropdown.onValueChanged, OnAnimationsDropdownValueChanged); } else { if (!m_clips.Contains(CurrentClip)) { CurrentClip = m_clips.First(); } } } if (m_group != null) { m_group.alpha = CurrentClip != null ? 1 : 0.5f; } if (m_blockUI != null) { m_blockUI.SetActive(CurrentClip == null); if (CurrentClip == null && EventSystem.current != null) { EventSystem.current.SetSelectedGameObject(null); } } UpdateCreateViewState(); }
private void Subscribe() { UnityEventHelper.AddListener(m_toggleDistance, tog => tog.onValueChanged, OnToggleDistance); UnityEventHelper.AddListener(m_toggleAngle, tog => tog.onValueChanged, OnToggleAngle); }
public void Awake() { UnityEventHelper.AddListener(m_createButton, button => button.onClick, OnClick); }
protected virtual void Start() { m_parentDialog = GetComponentInParent <Dialog>(); if (m_parentDialog != null) { m_parentDialog.IsOkVisible = false; m_parentDialog.IsCancelVisible = true; m_parentDialog.CancelText = m_localization.GetString("ID_RTEditor_SettingsDialog_Close", "Close"); } if (m_uiSettingsHeader != null) { m_uiSettingsHeader.Init(null, null, null, null, m_localization.GetString("ID_RTEditor_SettingsDialog_UISettings", "UI Settings")); } if (m_sceneSettingsHeader != null) { m_sceneSettingsHeader.Init(null, null, null, null, m_localization.GetString("ID_RTEditor_SettingsDialog_SceneSettings", "Scene Settings")); } if (m_sceneNavigationSettingsHeader != null) { m_sceneNavigationSettingsHeader.Init(null, null, null, null, m_localization.GetString("ID_RTEditor_SettingsDialog_SceneNavigationSettings", "Scene Navigation Settings")); } if (m_measurementHeader != null) { m_measurementHeader.Init(null, null, null, null, m_localization.GetString("ID_RTEditor_SettingsDialog_MeasurementSettings", "Measurement Settings")); } if (m_isGridVisibleEditor != null) { m_isGridVisibleEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.IsGridVisible), null, m_localization.GetString("ID_RTEditor_SettingsDialog_IsGridVisible", "Is Grid Visible")); } if (m_gridOpacityEditor != null) { m_gridOpacityEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.GridOpacity), null, m_localization.GetString("ID_RTEditor_SettingsDialog_GridOpacity", "Grid Opacity")); } if (m_gridZTest != null) { m_gridZTest.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.GridZTest), null, m_localization.GetString("ID_RTEditor_SettingsDialog_GridZTest", "Grid Z Test")); } if (m_snapToGridEditor != null) { m_snapToGridEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.IsGridEnabled), null, m_localization.GetString("ID_RTEditor_SettingsDialog_SnapToGrid", "Snap To Grid")); } if (m_gridSizeEditor != null) { m_gridSizeEditor.Min = 0.1f; m_gridSizeEditor.Max = 8; m_gridSizeEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.GridSize), null, m_localization.GetString("ID_RTEditor_SettingsDialog_GridSize", "Grid Size")); } if (m_uiAutoScaleEditor != null) { m_uiAutoScaleEditor.Init(this, this, Strong.PropertyInfo((SettingsDialog x) => x.UIAutoScale), null, m_localization.GetString("ID_RTEditor_SettingsDialog_UIAutoScale", "UI Auto Scale")); } if (m_uiScaleEditor != null) { m_uiScaleEditor.Min = 0.5f; m_uiScaleEditor.Max = 3; m_uiScaleEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.UIScale), null, m_localization.GetString("ID_RTEditor_SettingsDialog_UIScale", "UI Scale"), () => { }, () => { }, () => { m_settings.EndEditUIScale(); if (m_parentDialog != null) { StartCoroutine(CoEndEditUIScale()); } }); if (UIAutoScale) { m_uiScaleEditor.gameObject.SetActive(false); } } if (m_freeMovementSmoothSpeedEditor != null) { m_freeMovementSmoothSpeedEditor.Min = 1.0f; m_freeMovementSmoothSpeedEditor.Max = 100.0f; m_freeMovementSmoothSpeedEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.FreeMovementSmoothSpeed), null, m_localization.GetString("ID_RTEditor_SettingsDialog_FreeMovementSmoothSpeed", "Movement Smooth Speed")); } if (m_freeRotationSmoothSpeedEditor != null) { m_freeRotationSmoothSpeedEditor.Min = 1.0f; m_freeRotationSmoothSpeedEditor.Max = 100.0f; m_freeRotationSmoothSpeedEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.FreeRotationSmoothSpeed), null, m_localization.GetString("ID_RTEditor_SettingsDialog_FreeRotationSmoothSpeed", "Rotation Smooth Speed")); } if (m_rotationInvertXEditor != null) { m_rotationInvertXEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.RotationInvertX), null, m_localization.GetString("ID_RTEditor_SettingsDialog_RotationInvertX", "Rotation Invert X")); } if (m_rotationInvertYEditor != null) { m_rotationInvertYEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.RotationInvertY), null, m_localization.GetString("ID_RTEditor_SettingsDialog_RotationInvertY", "Rotation Invert Y")); } if (m_zoomSpeedEditor != null) { m_zoomSpeedEditor.Min = 1.0f; m_zoomSpeedEditor.Max = 100.0f; m_zoomSpeedEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.ZoomSpeed), null, m_localization.GetString("ID_RTEditor_SettingsDialog_ZoomSpeed", "Zoom Speed")); } if (m_constantZoomSpeedEditor != null) { m_constantZoomSpeedEditor.Init(m_settings, m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.ConstantZoomSpeed), null, m_localization.GetString("ID_RTEditor_SettingsDialog_ConstantZoomSpeed", "Constant Zoom Speed")); } if (m_measurementSystemEditor != null) { m_measurementSystemEditor.Init(m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.SystemOfMeasurement), m_localization.GetString("ID_RTEditor_SettingsDialog_SystemOfMeasurement", "System Of Measurement")); } if (m_graphicsHeader != null) { m_graphicsHeader.gameObject.SetActive(RenderPipelineInfo.Type != RPType.Standard); m_graphicsHeader.Init(null, null, null, null, m_localization.GetString("ID_RTEditor_SettingsDialog_GraphicsSettings", "Graphics Settings")); } if (m_graphicsQualityEditor != null) { m_graphicsQualityEditor.gameObject.SetActive(RenderPipelineInfo.Type != RPType.Standard); m_graphicsQualityEditor.Init(m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.GraphicsQuality), m_localization.GetString("ID_RTEditor_SettingsDialog_GraphicsQuality", "Quality")); } if (m_lightSettingsHeader != null) { m_lightSettingsHeader.Init(null, null, null, null, m_localization.GetString("ID_RTEditor_SettingsDialog_DefaultLightSettings", "Default Light Settings")); } if (m_lightColorEditor != null) { m_lightColorEditor.Init(m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.LightColor), m_localization.GetString("ID_RTEditor_SettingsDialog_LightColor", "Light Color")); } if (m_lightIntensityEditor != null) { m_lightIntensityEditor.Init(m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.LightIntensity), m_localization.GetString("ID_RTEditor_SettingsDialog_LightIntensity", "Light Intensity")); } if (m_shadowTypeEditor != null) { m_shadowTypeEditor.Init(m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.ShadowType), m_localization.GetString("ID_RTEditor_SettingsDialog_ShadowType", "Shadow Type")); } if (m_shadowStrengthEditor != null) { m_shadowStrengthEditor.Min = 0; m_shadowStrengthEditor.Max = 1; m_shadowStrengthEditor.Init(m_settings, Strong.PropertyInfo((ISettingsComponent x) => x.ShadowStrength), m_localization.GetString("ID_RTEditor_SettingsDialog_ShadowStrenth", "Shadow Strength")); } m_customSettings.Clear(); for (int i = 0; i < m_settings.CustomSettings.Count; ++i) { GameObject prefab = m_settings.CustomSettings[i]; if (prefab != null) { GameObject customSettings = Instantiate(prefab); customSettings.transform.SetParent(m_panel, false); customSettings.transform.SetSiblingIndex(m_panel.childCount - 2); m_customSettings.Add(customSettings); } } UnityEventHelper.AddListener(m_resetButton, btn => btn.onClick, OnResetClick); }
private void Awake() { UnityEventHelper.AddListener(m_createPrimitiveButton, btn => btn.onClick, OnCreatePrimitive); UnityEventHelper.AddListener(m_createPolyshapeButton, btn => btn.onClick, OnCreatePolyshape); }