public void Rule0(float dt, World world) { switch (s0) { case -1: count_down1 = 2.5f; goto case 12; case 12: if (((count_down1) > (0f))) { count_down1 = ((count_down1) - (dt)); s0 = 12; return; } else { goto case 2; } case 2: if (UnityEventController.IsEventReady(this.Id)) { goto case 0; } else { goto case 1; } case 0: HelperFunctions.Log(("Completenesss: ") + (Completeness)); Completeness = ((Completeness) + (10)); s0 = 3; return; case 3: if (((((Completeness) > (100))) || (((Completeness) == (100))))) { goto case 4; } else { s0 = -1; return; } case 4: UnityEvent.Destroy(); Completeness = Completeness; s0 = -1; return; case 1: HelperFunctions.Log(("Completeness: ") + (Completeness)); Completeness = ((Completeness) + (10)); s0 = -1; return; default: return; } }