public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_SystemInfoWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_RuntimeAnimatorControllerWrap.Register(L); UnityEngine_AnimationEventWrap.Register(L); UnityEngine_AvatarIKGoalWrap.Register(L); UnityEngine_ControllerColliderHitWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Slider"); UnityEngine_UI_Slider_SliderEventWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.EndModule(); L.EndModule(); L.BeginModule("Game"); Game_LuaObjectWrap.Register(L); Game_UtilsWrap.Register(L); Game_LuaGameWrap.Register(L); Game_LoaderWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); UITextOutlineWrap.Register(L); LeanTweenWrap.Register(L); LTDescrWrap.Register(L); LeanTweenTypeWrap.Register(L); SingletonMono_Common_Localization_LocalizationControllerWrap.Register(L); SingletonMono_Common_ResMgr_ResMgrWrap.Register(L); SingletonMono_Logic_UI_UIMgrWrap.Register(L); SingletonMono_Logic_Audio_Controller_AudioControllerWrap.Register(L); SingletonMono_Logic_Pool_Controller_PoolControllerWrap.Register(L); SingletonMono_Logic_Character_Controller_PlayerControllerWrap.Register(L); SingletonMono_Logic_Character_Controller_EnemyControllerWrap.Register(L); SingletonMono_Logic_Fight_Controller_MechanicsControllerWrap.Register(L); SingletonMono_Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L); SingletonMono_Logic_Action_Controller_ActionControllerWrap.Register(L); SingletonPersistent_Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L); SingletonPersistent_Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L); SingletonMono_Common_GameTime_Controller_TimeControllerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_CanvasWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_RandomWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_AudioRolloffModeWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_TransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_GameObject_intWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_GameObjectWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.RegFunction("UnityAction_UnityEngine_GameObject_int", UnityEngine_Events_UnityAction_UnityEngine_GameObject_int); L.RegFunction("UnityAction_UnityEngine_GameObject", UnityEngine_Events_UnityAction_UnityEngine_GameObject); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.EndModule(); L.EndModule(); L.BeginModule("LuaInterface"); LuaInterface_ToLuaPbWrap.Register(L); LuaInterface_ToLuaProtolWrap.Register(L); LuaInterface_LuaCsTransferWrap.Register(L); L.EndModule(); L.BeginModule("System"); System_DateTimeWrap.Register(L); System_DayOfWeekWrap.Register(L); System_TimeSpanWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_Logic_Character_PlayerEntity", System_Action_Logic_Character_PlayerEntity); L.RegFunction("Action_Logic_Character_PetEntity", System_Action_Logic_Character_PetEntity); L.RegFunction("Action_Logic_Character_HeroEntity", System_Action_Logic_Character_HeroEntity); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.RegFunction("Func_Observers_Interfaces_INotification_bool", System_Func_Observers_Interfaces_INotification_bool); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Action_string_float", System_Action_string_float); L.RegFunction("Action_string_Common_ResMgr_ResLoaderObj", System_Action_string_Common_ResMgr_ResLoaderObj); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_UnityEngine_Sprite", System_Action_UnityEngine_Sprite); L.RegFunction("Action_PathologicalGames_SpawnPool", System_Action_PathologicalGames_SpawnPool); L.RegFunction("Action_Logic_Character_EnemyPlayerEntity", System_Action_Logic_Character_EnemyPlayerEntity); L.RegFunction("Action_Logic_Character_EnemyEntity", System_Action_Logic_Character_EnemyEntity); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Predicate_Logic_Skill_Model_SkillDesInfo", System_Predicate_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Action_Logic_Skill_Model_SkillDesInfo", System_Action_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Comparison_Logic_Skill_Model_SkillDesInfo", System_Comparison_Logic_Skill_Model_SkillDesInfo); L.RegFunction("Predicate_System_Collections_Generic_KeyValuePair_int_float", System_Predicate_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Action_System_Collections_Generic_KeyValuePair_int_float", System_Action_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Comparison_System_Collections_Generic_KeyValuePair_int_float", System_Comparison_System_Collections_Generic_KeyValuePair_int_float); L.RegFunction("Predicate_UnityEngine_UI_Dropdown_OptionData", System_Predicate_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Action_UnityEngine_UI_Dropdown_OptionData", System_Action_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Comparison_UnityEngine_UI_Dropdown_OptionData", System_Comparison_UnityEngine_UI_Dropdown_OptionData); L.RegFunction("Predicate_Logic_Game_Model_GameResData", System_Predicate_Logic_Game_Model_GameResData); L.RegFunction("Action_Logic_Game_Model_GameResData", System_Action_Logic_Game_Model_GameResData); L.RegFunction("Comparison_Logic_Game_Model_GameResData", System_Comparison_Logic_Game_Model_GameResData); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_Logic_Skill_Model_SkillDesInfoWrap.Register(L); System_Collections_Generic_Dictionary_uint_Logic_Character_HeroEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_uint_Logic_Character_HeroEntityWrap.Register(L); System_Collections_Generic_Dictionary_uint_Logic_Character_EnemyEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_uint_Logic_Character_EnemyEntityWrap.Register(L); System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L); System_Collections_Generic_List_System_Collections_Generic_KeyValuePair_int_floatWrap.Register(L); System_Collections_Generic_List_UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); System_Collections_Generic_List_Logic_Game_Model_GameResDataWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("LitJson"); LitJson_JsonDataWrap.Register(L); L.EndModule(); L.BeginModule("Observers"); Observers_FacadeWrap.Register(L); Observers_NotificationWrap.Register(L); L.EndModule(); L.BeginModule("Common"); L.BeginModule("Localization"); Common_Localization_LocalizationControllerWrap.Register(L); L.EndModule(); L.BeginModule("ResMgr"); Common_ResMgr_ResMgrWrap.Register(L); L.EndModule(); L.BeginModule("Animators"); Common_Animators_AnimatorUtilWrap.Register(L); Common_Animators_AnimationUtilWrap.Register(L); L.EndModule(); L.BeginModule("Util"); Common_Util_TimeUtilWrap.Register(L); Common_Util_TransformUtilWrap.Register(L); Common_Util_BlackListWordUtilWrap.Register(L); L.EndModule(); L.BeginModule("UI"); L.BeginModule("Components"); Common_UI_Components_SliderValueChangeActionWrap.Register(L); Common_UI_Components_ScrollContentExpandWrap.Register(L); Common_UI_Components_ScrollContentWrap.Register(L); Common_UI_Components_OnResetItemWrap.Register(L); Common_UI_Components_ToggleContentWrap.Register(L); Common_UI_Components_OnInitCompleteWrap.Register(L); Common_UI_Components_EventTriggerDelegateWrap.Register(L); Common_UI_Components_UnityEventGameObjectWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("GameTime"); L.BeginModule("Controller"); Common_GameTime_Controller_TimeControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("Logic"); L.BeginModule("Shaders"); Logic_Shaders_ShadersUtilWrap.Register(L); L.EndModule(); L.BeginModule("UI"); Logic_UI_UIMgrWrap.Register(L); L.BeginModule("CommonAnimations"); Logic_UI_CommonAnimations_CommonMoveByAnimationWrap.Register(L); Logic_UI_CommonAnimations_CommonFadeInAnimationWrap.Register(L); Logic_UI_CommonAnimations_CommonFadeToAnimationWrap.Register(L); L.EndModule(); L.BeginModule("SoftGuide"); L.BeginModule("Model"); Logic_UI_SoftGuide_Model_SoftGuideProxyWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Friend"); L.BeginModule("Model"); Logic_UI_Friend_Model_FriendInfoWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("RedPoint"); L.BeginModule("View"); Logic_UI_RedPoint_View_RedPointViewWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("FightResult"); L.BeginModule("View"); Logic_UI_FightResult_View_NumberIncreaseActionWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("GoodsJump"); L.BeginModule("View"); Logic_UI_GoodsJump_View_GoodsJumpButtonWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("Audio"); L.BeginModule("Controller"); Logic_Audio_Controller_AudioControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Pool"); L.BeginModule("Controller"); Logic_Pool_Controller_PoolControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Skill"); Logic_Skill_SkillUtilWrap.Register(L); L.BeginModule("Model"); Logic_Skill_Model_SkillInfoWrap.Register(L); Logic_Skill_Model_SkillDataWrap.Register(L); Logic_Skill_Model_SkillDesInfoWrap.Register(L); Logic_Skill_Model_MechanicsDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Character"); Logic_Character_CharacterEntityWrap.Register(L); Logic_Character_HeroEntityWrap.Register(L); Logic_Character_PlayerEntityWrap.Register(L); Logic_Character_EnemyEntityWrap.Register(L); Logic_Character_EnemyPlayerEntityWrap.Register(L); Logic_Character_PetEntityWrap.Register(L); L.BeginModule("Model"); Logic_Character_Model_CharacterBaseInfoWrap.Register(L); Logic_Character_Model_BuffInfoWrap.Register(L); L.EndModule(); L.BeginModule("Controller"); Logic_Character_Controller_PlayerControllerWrap.Register(L); Logic_Character_Controller_EnemyControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Fight"); L.BeginModule("Controller"); Logic_Fight_Controller_MechanicsControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Position"); L.BeginModule("Model"); Logic_Position_Model_PositionDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Enums"); Logic_Enums_SkillTypeWrap.Register(L); Logic_Enums_BuffTypeWrap.Register(L); Logic_Enums_SkillLevelBuffAddTypeWrap.Register(L); Logic_Enums_BuffAddTypeWrap.Register(L); Logic_Enums_MechanicsTypeWrap.Register(L); Logic_Enums_RoleAttackAttributeTypeWrap.Register(L); Logic_Enums_TargetTypeWrap.Register(L); Logic_Enums_MechanicsValueTypeWrap.Register(L); Logic_Enums_BaseResTypeWrap.Register(L); L.EndModule(); L.BeginModule("Model"); L.BeginModule("View"); Logic_Model_View_ModelRotateAndAnimWrap.Register(L); Logic_Model_View_ModelBehaviourWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Action"); L.BeginModule("Controller"); Logic_Action_Controller_ActionControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Game"); L.BeginModule("Model"); Logic_Game_Model_GameResDataWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("TalkingData"); L.BeginModule("Controller"); Logic_TalkingData_Controller_TalkingDataControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("AdTracking"); L.BeginModule("Controller"); Logic_AdTracking_Controller_AdTrackingControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); MonoManagerWrap.Register(L); LuaProfilerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_YieldInstructionWrap.Register(L); UnityEngine_WaitForEndOfFrameWrap.Register(L); UnityEngine_WaitForFixedUpdateWrap.Register(L); UnityEngine_WaitForSecondsWrap.Register(L); UnityEngine_ObjectWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_RandomWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_TextAssetWrap.Register(L); UnityEngine_DebugWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_AudioListenerWrap.Register(L); UnityEngine_SystemInfoWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_PointerInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseInputModuleWrap.Register(L); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.EndModule(); L.BeginModule("Generic"); Generic_ObjectExternionsWrap.Register(L); Generic_GameObjectExternionsWrap.Register(L); Generic_ComponentExternionsWrap.Register(L); Generic_ResourcesExternionsWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); L.BeginModule("System"); System_DateTimeWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Predicate_UnityEngine_Vector2", System_Predicate_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Comparison_UnityEngine_Vector2", System_Comparison_UnityEngine_Vector2); L.RegFunction("Predicate_string", System_Predicate_string); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Comparison_string", System_Comparison_string); L.RegFunction("Predicate_double", System_Predicate_double); L.RegFunction("Action_double", System_Action_double); L.RegFunction("Comparison_double", System_Comparison_double); L.RegFunction("Predicate_bool", System_Predicate_bool); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Comparison_bool", System_Comparison_bool); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.BeginModule("IO"); System_IO_DirectoryWrap.Register(L); System_IO_FileWrap.Register(L); L.EndModule(); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_intWrap.Register(L); System_Collections_Generic_List_UnityEngine_Vector2Wrap.Register(L); System_Collections_Generic_List_stringWrap.Register(L); System_Collections_Generic_List_doubleWrap.Register(L); System_Collections_Generic_List_boolWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_AudioListenerWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RuntimePlatformWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_NetworkReachabilityWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_OptionDataWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_MovementTypeWrap.Register(L); UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L); L.EndModule(); L.BeginModule("Scrollbar"); UnityEngine_UI_Scrollbar_ScrollEventWrap.Register(L); UnityEngine_UI_Scrollbar_DirectionWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("GridLayoutGroup"); UnityEngine_UI_GridLayoutGroup_AxisWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("ContentSizeFitter"); UnityEngine_UI_ContentSizeFitter_FitModeWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventTriggerWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L); L.EndModule(); L.BeginModule("Profiling"); UnityEngine_Profiling_ProfilerWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEvent_boolWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L); UnityEngine_Events_UnityEvent_floatWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("Multiverse"); L.BeginModule("Runtime"); Multiverse_Runtime_LuaScriptWrap.Register(L); Multiverse_Runtime_ApplicationControllerWrap.Register(L); Multiverse_Runtime_MonoSingleton_Multiverse_Runtime_ApplicationControllerWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); UtilsWrap.Register(L); LogWrap.Register(L); ResManagerWrap.Register(L); UnitySingleton_ResManagerWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_GradientWrap.Register(L); UnityEngine_TextAnchorWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); CUtilWrap.Register(L); LuaProfilerWrap.Register(L); LeanTweenWrap.Register(L); LeanTweenTypeWrap.Register(L); LTDescrImplWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_RectWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.BeginModule("CanvasScaler"); UnityEngine_UI_CanvasScaler_ScaleModeWrap.Register(L); UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); UnityEngine_EventSystems_PointerInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.EndModule(); L.BeginModule("FXGame"); FXGame_LuaBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_float", System_Action_float); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color); L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2); L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3); L.RegFunction("Action_float_object", System_Action_float_object); L.RegFunction("Action_LTEvent", System_Action_LTEvent); L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SimpleFramework_AppConstWrap": SimpleFramework_AppConstWrap.Register(L); break; case "SimpleFramework_ByteBufferWrap": SimpleFramework_ByteBufferWrap.Register(L); break; case "SimpleFramework_LuaBehaviourWrap": SimpleFramework_LuaBehaviourWrap.Register(L); break; case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break; case "SimpleFramework_Manager_NetworkManagerWrap": SimpleFramework_Manager_NetworkManagerWrap.Register(L); break; case "SimpleFramework_Manager_PanelManagerWrap": SimpleFramework_Manager_PanelManagerWrap.Register(L); break; case "SimpleFramework_Manager_ResourceManagerWrap": SimpleFramework_Manager_ResourceManagerWrap.Register(L); break; case "SimpleFramework_Manager_TimerManagerWrap": SimpleFramework_Manager_TimerManagerWrap.Register(L); break; case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "UnityEngine_UI_ButtonWrap": UnityEngine_UI_ButtonWrap.Register(L); break; case "UnityEngine_UI_Button_ButtonClickedEventWrap": UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); break; case "UnityEngine_UI_TextWrap": UnityEngine_UI_TextWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); GameConstWrap.Register(L); MonoSingletonWrap.Register(L); MonoComponentWrap.Register(L); EncryptUtilWrap.Register(L); HttpUtilWrap.Register(L); ResUtilWrap.Register(L); SocketUtilWrap.Register(L); VObjectWrap.Register(L); RefDataWrap.Register(L); ABVObjectWrap.Register(L); ENV_TYPEWrap.Register(L); HttpResultWrap.Register(L); TestConsoleWrap.Register(L); Singleton_MonoSingletonWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_ScreenOrientationWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UnityEngine_SceneManagement_SceneWrap.Register(L); UnityEngine_SceneManagement_LoadSceneParametersWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("Dpoch"); L.BeginModule("SocketIO"); Dpoch_SocketIO_SocketIOWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Action_int_int", System_Action_int_int); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_string_objects", System_Action_string_objects); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_HttpResult", System_Action_HttpResult); L.RegFunction("Action_VObject", System_Action_VObject); L.RegFunction("Action_Dpoch_SocketIO_SocketIOException", System_Action_Dpoch_SocketIO_SocketIOException); L.RegFunction("Action_Dpoch_SocketIO_Packet", System_Action_Dpoch_SocketIO_Packet); L.RegFunction("Action_Dpoch_SocketIO_SocketIOEvent", System_Action_Dpoch_SocketIO_SocketIOEvent); L.RegFunction("Action_Newtonsoft_Json_Linq_JArray", System_Action_Newtonsoft_Json_Linq_JArray); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); LuaPageBehaviourWrap.Register(L); AppConstWrap.Register(L); AssetLoaderWrap.Register(L); LuaAssetLoaderWrap.Register(L); UIPageWrap.Register(L); EPageTypeWrap.Register(L); EShowModeWrap.Register(L); EColliderWrap.Register(L); UIManagerWrap.Register(L); ASingleton_AssetLoaderWrap.Register(L); ASingleton_UIManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_GUILayoutWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_UtilWrap.Register(L); L.EndModule(); L.BeginModule("System"); System_ByteWrap.Register(L); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Action_bytes", System_Action_bytes); L.RegFunction("Action_float_float", System_Action_float_float); L.RegFunction("Action_object", System_Action_object); L.RegFunction("Action_UnityEngine_AssetBundle", System_Action_UnityEngine_AssetBundle); L.EndModule(); L.BeginModule("NetCore"); NetCore_ByteArrayWrap.Register(L); NetCore_ByteArrayQueueWrap.Register(L); NetCore_ByteStreamWrap.Register(L); NetCore_NetWrap.Register(L); NetCore_PackProtocolWrap.Register(L); NetCore_VarintStreamWrap.Register(L); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); LuaComponentWrap.Register(L); ViewWrap.Register(L); BaseWrap.Register(L); ManagerWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("LuaFramework"); LuaFramework_UtilWrap.Register(L); LuaFramework_AppConstWrap.Register(L); LuaFramework_LuaHelperWrap.Register(L); LuaFramework_ByteBufferWrap.Register(L); LuaFramework_LuaBehaviourWrap.Register(L); LuaFramework_GameManagerWrap.Register(L); LuaFramework_LuaManagerWrap.Register(L); LuaFramework_PanelManagerWrap.Register(L); LuaFramework_SoundManagerWrap.Register(L); LuaFramework_TimerManagerWrap.Register(L); LuaFramework_ThreadManagerWrap.Register(L); LuaFramework_NetworkManagerWrap.Register(L); LuaFramework_ResourceManagerWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_NotiData", System_Action_NotiData); L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects); L.RegFunction("Action_UnityEngine_GameObject_objects", System_Action_UnityEngine_GameObject_objects); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BaseLuaWrap": BaseLuaWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "ButtonWrap": ButtonWrap.Register(L); break; case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break; case "ByteBufferWrap": ByteBufferWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DG_Tweening_DOTweenWrap": DG_Tweening_DOTweenWrap.Register(L); break; case "DG_Tweening_LoopTypeWrap": DG_Tweening_LoopTypeWrap.Register(L); break; case "DG_Tweening_RotateModeWrap": DG_Tweening_RotateModeWrap.Register(L); break; case "DG_Tweening_SequenceWrap": DG_Tweening_SequenceWrap.Register(L); break; case "DG_Tweening_TweenerWrap": DG_Tweening_TweenerWrap.Register(L); break; case "DG_Tweening_TweenWrap": DG_Tweening_TweenWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GraphicWrap": GraphicWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "ImageWrap": ImageWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "IOLuaHelperWrap": IOLuaHelperWrap.Register(L); break; case "iooWrap": iooWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MaskableGraphicWrap": MaskableGraphicWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "PoolManagerWrap": PoolManagerWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TextWrap": TextWrap.Register(L); break; case "TimerManagerWrap": TimerManagerWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIBehaviourWrap": UIBehaviourWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIFollowTargetWrap": UIFollowTargetWrap.Register(L); break; case "UIProgressWrap": UIProgressWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "UtilCommonWrap": UtilCommonWrap.Register(L); break; case "UtilMathWrap": UtilMathWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; } }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DebuggerWrap.Register(L); NetworkPeerLuaWrap.Register(L); PBStreamWriterWrap.Register(L); PBStreamReaderWrap.Register(L); LuaPBWrap.Register(L); DescriptorPoolWrap.Register(L); DescriptorWrap.Register(L); FieldDescriptorWrap.Register(L); EnumDescriptorWrap.Register(L); EnumValueDescriptorWrap.Register(L); PeerManagerLuaWrap.Register(L); CellLuaClassWrap.Register(L); NetworkPeerBaseWrap.Register(L); ProtoBaseWrap.Register(L); Singleton_PeerManagerLuaWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); SceneMgrWrap.Register(L); LuaBehaviourWrap.Register(L); LuaInterface_DebuggerWrap.Register(L); MonoSingleton_SceneMgrWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.EndModule(); L.BeginModule("SceneMgr"); L.RegFunction("LoadSceneDoneCallback", SceneMgr_LoadSceneDoneCallback); L.RegFunction("LoadSceneUpdateProgressCallback", SceneMgr_LoadSceneUpdateProgressCallback); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaAndCMsgCenterWrap.Register(L); AssetRequesetMsgWrap.Register(L); AssetEventWrap.Register(L); AssetResponseMsgWrap.Register(L); LuaUIPanelWrap.Register(L); LuaUIBehaviourWrap.Register(L); UtilWrap.Register(L); SigninSqWrap.Register(L); LoginSqWrap.Register(L); ChooseRoleStrWrap.Register(L); SourcesLoadSqWrap.Register(L); ObjectsInfoWrap.Register(L); ShopWeaponWrap.Register(L); ShopWeaponItemWrap.Register(L); SkillsInfoWrap.Register(L); SkillItemWrap.Register(L); NNPPCCWrap.Register(L); UIBasesWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_DebuggerWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_DebugWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_RigidbodyWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_MeshRendererWrap.Register(L); UnityEngine_ParticleEmitterWrap.Register(L); UnityEngine_ParticleRendererWrap.Register(L); UnityEngine_ParticleAnimatorWrap.Register(L); UnityEngine_BoxColliderWrap.Register(L); UnityEngine_MeshColliderWrap.Register(L); UnityEngine_SphereColliderWrap.Register(L); UnityEngine_CharacterControllerWrap.Register(L); UnityEngine_CapsuleColliderWrap.Register(L); UnityEngine_AnimationWrap.Register(L); UnityEngine_AnimationClipWrap.Register(L); UnityEngine_AnimationStateWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_BlendWeightsWrap.Register(L); UnityEngine_RenderTextureWrap.Register(L); UnityEngine_FontWrap.Register(L); UnityEngine_AnimationCurveWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_GradientWrap.Register(L); UnityEngine_SkyboxWrap.Register(L); UnityEngine_TextMeshWrap.Register(L); UnityEngine_ResolutionWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UnityEngine_TextAssetWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_SpriteStateWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_OutlineWrap.Register(L); UnityEngine_UI_ShadowWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("MaskableGraphic"); UnityEngine_UI_MaskableGraphic_CullStateChangedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.RegFunction("UnityAction_UnityEngine_EventSystems_BaseEventData", UnityEngine_Events_UnityAction_UnityEngine_EventSystems_BaseEventData); L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Font"); L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("U3DEventFrame"); U3DEventFrame_MsgBaseWrap.Register(L); U3DEventFrame_MonoBaseWrap.Register(L); U3DEventFrame_AssetManagerWrap.Register(L); U3DEventFrame_UIManagerWrap.Register(L); U3DEventFrame_MsgCenterWrap.Register(L); U3DEventFrame_ManagerBaseWrap.Register(L); U3DEventFrame_UIBaseWrap.Register(L); U3DEventFrame_NPCBaseWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font); L.EndModule(); L.EndModule(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); ByteArrayWrap.Register(L); TouchTriggerWrap.Register(L); LinkImageTextWrap.Register(L); UIScrollContentWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_AssetBundleRequestWrap.Register(L); UnityEngine_AssetBundleManifestWrap.Register(L); UnityEngine_AssetBundleCreateRequestWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RenderModeWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_FontWrap.Register(L); UnityEngine_FontStyleWrap.Register(L); UnityEngine_TextAnchorWrap.Register(L); UnityEngine_HorizontalWrapModeWrap.Register(L); UnityEngine_VerticalWrapModeWrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ContentSizeFitterWrap.Register(L); UnityEngine_UI_GraphicRaycasterWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_MaskWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); L.BeginModule("ContentSizeFitter"); UnityEngine_UI_ContentSizeFitter_FitModeWrap.Register(L); L.EndModule(); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.BeginModule("InputField"); UnityEngine_UI_InputField_OnChangeEventWrap.Register(L); UnityEngine_UI_InputField_SubmitEventWrap.Register(L); UnityEngine_UI_InputField_LineTypeWrap.Register(L); UnityEngine_UI_InputField_ContentTypeWrap.Register(L); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.BeginModule("Toggle"); UnityEngine_UI_Toggle_ToggleEventWrap.Register(L); L.EndModule(); L.BeginModule("Dropdown"); UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L); L.EndModule(); L.BeginModule("ScrollRect"); UnityEngine_UI_ScrollRect_MovementTypeWrap.Register(L); L.EndModule(); L.BeginModule("Image"); UnityEngine_UI_Image_TypeWrap.Register(L); UnityEngine_UI_Image_FillMethodWrap.Register(L); UnityEngine_UI_Image_OriginHorizontalWrap.Register(L); UnityEngine_UI_Image_OriginVerticalWrap.Register(L); UnityEngine_UI_Image_Origin90Wrap.Register(L); UnityEngine_UI_Image_Origin180Wrap.Register(L); UnityEngine_UI_Image_Origin360Wrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_EventSystemWrap.Register(L); UnityEngine_EventSystems_PointerEventDataWrap.Register(L); UnityEngine_EventSystems_RaycastResultWrap.Register(L); UnityEngine_EventSystems_StandaloneInputModuleWrap.Register(L); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); UnityEngine_EventSystems_BaseEventDataWrap.Register(L); UnityEngine_EventSystems_AbstractEventDataWrap.Register(L); UnityEngine_EventSystems_PointerInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseInputModuleWrap.Register(L); UnityEngine_EventSystems_BaseRaycasterWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); UnityEngine_Events_UnityEvent_intWrap.Register(L); UnityEngine_Events_UnityEvent_stringWrap.Register(L); UnityEngine_Events_UnityEvent_boolWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int); L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string); L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("Font"); L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Predicate_UnityEngine_EventSystems_RaycastResult", System_Predicate_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Action_UnityEngine_EventSystems_RaycastResult", System_Action_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Comparison_UnityEngine_EventSystems_RaycastResult", System_Comparison_UnityEngine_EventSystems_RaycastResult); L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font); L.RegFunction("Func_string_UnityEngine_GameObject", System_Func_string_UnityEngine_GameObject); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_UnityEngine_EventSystems_RaycastResultWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_Matrix4x4Wrap.Register(L); UnityEngine_AnimatorStateInfoWrap.Register(L); UnityEngine_TrailRendererWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_Framework_BaseUi", System_Action_Framework_BaseUi); L.RegFunction("Predicate_System_Action_Framework_BaseUi", System_Predicate_System_Action_Framework_BaseUi); L.RegFunction("Action_System_Action_Framework_BaseUi", System_Action_System_Action_Framework_BaseUi); L.RegFunction("Comparison_System_Action_Framework_BaseUi", System_Comparison_System_Action_Framework_BaseUi); L.BeginModule("IO"); System_IO_DirectoryWrap.Register(L); System_IO_PathWrap.Register(L); L.EndModule(); L.BeginModule("Collections"); L.BeginModule("Generic"); System_Collections_Generic_List_System_Action_Framework_BaseUiWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.SkinWeights", LuaOpen_UnityEngine_SkinWeights, typeof(UnityEngine.SkinWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(IntPtr L) { ActiveButtonWrap.Register(L); ActiveGroupWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); CC_Module_Menu_MenuLayerTypeWrap.Register(L); CC_Module_Menu_MenuManagerWrap.Register(L); CC_Runtime_AssetManagerWrap.Register(L); CC_Runtime_CooWrap.Register(L); CC_Runtime_PB_ProtoBattleVideoInfoWrap.Register(L); CC_Runtime_PB_ProtoBattleVideoRoleInfoWrap.Register(L); CC_Runtime_PB_ProtoLeagueInfoWrap.Register(L); CC_Runtime_PB_ProtoRoleBaseInfoWrap.Register(L); CC_Runtime_PB_ProtoRoleBattleInfoWrap.Register(L); CC_Runtime_PacketManagerWrap.Register(L); CC_Runtime_SocketIdWrap.Register(L); CC_Runtime_SocketManagerWrap.Register(L); CC_Runtime_Utils_DateTimeUtilsWrap.Register(L); CC_UI_BaseUIWrap.Register(L); CC_UI_LuaUIEventWrap.Register(L); CC_UI_TabButtonWrap.Register(L); CC_UI_TabGroupWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); CityControlWrap.Register(L); ColliderWrap.Register(L); ColorUtilityWrap.Register(L); ColorWrap.Register(L); ComponentWrap.Register(L); CrashReporterWrap.Register(L); DG_Tweening_DOTweenWrap.Register(L); DG_Tweening_EaseWrap.Register(L); DG_Tweening_RotateModeWrap.Register(L); DG_Tweening_ScrambleModeWrap.Register(L); DG_Tweening_ShortcutExtensions46Wrap.Register(L); DG_Tweening_ShortcutExtensionsWrap.Register(L); DG_Tweening_TweenExtensionsWrap.Register(L); DG_Tweening_TweenSettingsExtensionsWrap.Register(L); DOTweenLuaUtilsWrap.Register(L); DebuggerWrap.Register(L); DelegateWrap.Register(L); EnumWrap.Register(L); ExtendButtonWrap.Register(L); GameObjectWrap.Register(L); Games_ConstConfigWrap.Register(L); Games_ConstConfig_IDWrap.Register(L); Games_GameConstWrap.Register(L); Games_Module_Props_PropConfigWrap.Register(L); Games_Module_Props_PropIdWrap.Register(L); Games_Module_Props_PropWrap.Register(L); Games_Module_Sound_SoundManagerWrap.Register(L); Games_Module_Sysmsgs_SysmsgManagerWrap.Register(L); Games_Module_Wars_FormationPositionWrap.Register(L); Games_Module_Wars_FormationWrap.Register(L); Games_Module_Wars_LegionTypeWrap.Register(L); Games_Module_Wars_MonsterConfigWrap.Register(L); Games_Module_Wars_OverTypeWrap.Register(L); Games_Module_Wars_SkillWarConfWrap.Register(L); Games_Module_Wars_StageConfigWrap.Register(L); Games_Module_Wars_StagePositionConfigWrap.Register(L); Games_Module_Wars_StageTypeWrap.Register(L); Games_Module_Wars_VSModeWrap.Register(L); Games_Module_Wars_WarEnterDataWrap.Register(L); Games_Module_Wars_WarEnterHeroDataWrap.Register(L); Games_Module_Wars_WarEnterLegionDataWrap.Register(L); Games_Module_Wars_WarEnterSoliderDataWrap.Register(L); Games_Module_Wars_WarModelWrap.Register(L); Games_Module_Wars_WarOverDataWrap.Register(L); Games_Module_Wars_WarOverLegionDataWrap.Register(L); Games_Module_Wars_WarRecordIOWrap.Register(L); Games_Module_Wars_WarServiceWrap.Register(L); Games_Module_Wars_WarWrap.Register(L); Games_Module_Wars_WinConfigWrap.Register(L); Games_Module_Wars_WinTypeWrap.Register(L); GuidWrap.Register(L); IEnumeratorWrap.Register(L); ImageSetMaterialWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MiscLuaUtilWrap.Register(L); MonoBehaviourWrap.Register(L); MultiImageWrap.Register(L); NativeCodeManagerWrap.Register(L); ObjectWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PathUtilWrap.Register(L); PhysicsWrap.Register(L); PlayModeWrap.Register(L); PlayerPrefsUtilWrap.Register(L); PrefabTextWrap.Register(L); ProvinceControlWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RectTransformWrap.Register(L); RectWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); RendererWrap.Register(L); ScreenWrap.Register(L); ScrollZoomContainerWrap.Register(L); SimpleFramework_ByteBufferWrap.Register(L); SimpleFramework_LuaBehaviourWrap.Register(L); SimpleFramework_LuaHelperWrap.Register(L); SimpleFramework_UtilWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SliderWithTextWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); SystemInfoWrap.Register(L); System_ObjectWrap.Register(L); TableViewWrap.Register(L); TextAnchorWrap.Register(L); TextureWrap.Register(L); TimeWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); TypeWrap.Register(L); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); UnityEngine_UI_CanvasScalerWrap.Register(L); UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L); UnityEngine_UI_DropdownWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); WrapModeWrap.Register(L); bitWrap.Register(L); stringWrap.Register(L); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); AssetEntityWrap.Register(L); AssetUtilWrap.Register(L); GameObjectUtilWrap.Register(L); InputUtilWrap.Register(L); EAssetTypeWrap.Register(L); UILoadingWrap.Register(L); ImageExWrap.Register(L); RawImageExWrap.Register(L); ButtonExWrap.Register(L); TextExWrap.Register(L); UIGridWrap.Register(L); UIGridElementWrap.Register(L); TimeUtilWrap.Register(L); Singleton_AssetUtilWrap.Register(L); L.RegFunction("DAssetsCallback", DAssetsCallback); L.BeginModule("UnityEngine"); UnityEngine_PlayerPrefsWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_DebugWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); L.BeginModule("Button"); UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); UnityEngine_Events_UnityEventWrap.Register(L); UnityEngine_Events_UnityEventBaseWrap.Register(L); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_GameObject", UnityEngine_Events_UnityAction_UnityEngine_GameObject); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.EndModule(); L.BeginModule("InputUtil"); L.RegFunction("Joystick", InputUtil_Joystick); L.RegFunction("OnAction", InputUtil_OnAction); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }