示例#1
0
    public static Delegate UnityEngine_Events_UnityAction_int(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.Events.UnityAction <int> fn = delegate(int param0) { };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func);
            UnityEngine.Events.UnityAction <int>     d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func, self);
            UnityEngine.Events.UnityAction <int>     d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
示例#2
0
    public static Delegate UnityEngine_Events_UnityAction_int(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.Events.UnityAction<int> fn = delegate(int param0) { };
            return fn;
        }

        if(!flag)
        {
            UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func);
            UnityEngine.Events.UnityAction<int> d = target.Call;
            target.method = d.Method;
            return d;
        }
        else
        {
            UnityEngine_Events_UnityAction_int_Event target = new UnityEngine_Events_UnityAction_int_Event(func, self);
            UnityEngine.Events.UnityAction<int> d = target.CallWithSelf;
            target.method = d.Method;
            return d;
        }
    }