static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.Video.VideoClip(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _g_get_audioTrackCount(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Video.VideoClip __cl_gen_to_be_invoked = (UnityEngine.Video.VideoClip)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.audioTrackCount); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_pixelAspectRatioDenominator(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Video.VideoClip gen_to_be_invoked = (UnityEngine.Video.VideoClip)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushuint(L, gen_to_be_invoked.pixelAspectRatioDenominator); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_originalPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Video.VideoClip gen_to_be_invoked = (UnityEngine.Video.VideoClip)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.originalPath); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
protected void Setup(ClipPlayer.PlayerValues values, AvailablePlayerType playerType, RenderType renderType) { //configure the clip with all the inputs _moviePath = values.moviePath; _fileLocation = values.location; _videoClip = values.videoClip; _playerType = playerType; _renderType = renderType; //build the components ResetPlayer(); ResetRenderer(); }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.Video.VideoClip videoClip = (UnityEngine.Video.VideoClip)value; foreach (string property in reader.Properties) { switch (property) { case "name": videoClip.name = reader.ReadProperty <System.String>(); break; case "hideFlags": videoClip.hideFlags = reader.ReadProperty <UnityEngine.HideFlags>(); break; } } }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.Video.VideoClip __cl_gen_ret = new UnityEngine.Video.VideoClip(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Video.VideoClip constructor!")); }
static int _m_GetAudioSampleRate(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Video.VideoClip __cl_gen_to_be_invoked = (UnityEngine.Video.VideoClip)translator.FastGetCSObj(L, 1); try { { ushort audioTrackIdx = (ushort)LuaAPI.xlua_tointeger(L, 2); uint __cl_gen_ret = __cl_gen_to_be_invoked.GetAudioSampleRate(audioTrackIdx); LuaAPI.xlua_pushuint(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetAudioChannelCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Video.VideoClip gen_to_be_invoked = (UnityEngine.Video.VideoClip)translator.FastGetCSObj(L, 1); { ushort _audioTrackIdx = (ushort)LuaAPI.xlua_tointeger(L, 2); ushort gen_ret = gen_to_be_invoked.GetAudioChannelCount(_audioTrackIdx); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static TutorialParagraph CreateVideoParagraph(UnityEngine.Video.VideoClip video = null) => new TutorialParagraph { Type = ParagraphType.Video, Video = video };
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.Video.VideoClip videoClip = (UnityEngine.Video.VideoClip)value; writer.WriteProperty("name", videoClip.name); writer.WriteProperty("hideFlags", videoClip.hideFlags); }