// Use this for initialization void Start() { //setting up listener to get the text for post var input = gameObject.GetComponent <UnityEngine.UI.InputField>(); var se = new UnityEngine.UI.InputField.SubmitEvent(); se.AddListener(SubmitName); input.onEndEdit = se; }
void Start() { OnChatRecieved += Chathandler_OnChatRecieved; OnSendChat += Chathandler_OnSendChat; textField.text = ""; //messages = new string[8]; instance = this; UnityEngine.UI.InputField.SubmitEvent submitEvent = new UnityEngine.UI.InputField.SubmitEvent(); submitEvent.AddListener(SendChatButton); inputField.onEndEdit = submitEvent; //inputField.onSubmit.AddListener((value) => { SendChatButton(value); }); }
static public int AddListener(IntPtr l) { try { UnityEngine.UI.InputField.SubmitEvent self = (UnityEngine.UI.InputField.SubmitEvent)checkSelf(l); UnityEngine.Events.UnityAction <System.String> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.AddListener(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
private void UISetup() { consoleWindow = GameObject.Instantiate((GameObject)Resources.Load("ConsoleInput")); consoleWindow.SetActive(false); consoleWindow.transform.SetParent(GameObject.Find("Canvas").transform); consoleWindow.GetComponent <RectTransform>().anchoredPosition = new Vector2(-187, -113); foreach (UnityEngine.UI.Text c in consoleWindow.GetComponentsInChildren <UnityEngine.UI.Text>()) { if (c.gameObject.name.Equals("Answer")) { answer = c; break; } } var input = consoleWindow.GetComponent <UnityEngine.UI.InputField>(); var se = new UnityEngine.UI.InputField.SubmitEvent(); se.AddListener(SendCommand); input.onEndEdit = se; }