static int get_inputType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.InputType ret = obj.inputType; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value")); } }
static int set_inputType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.InputType arg0 = (UnityEngine.UI.InputField.InputType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.InputType)); obj.inputType = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value")); } }