int UnityEngineUIContentSizeFitter_g_get_verticalFit(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ContentSizeFitter gen_to_be_invoked = (UnityEngine.UI.ContentSizeFitter)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.verticalFit); return(1); }
int UnityEngineUIContentSizeFitter_s_set_verticalFit(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ContentSizeFitter gen_to_be_invoked = (UnityEngine.UI.ContentSizeFitter)translator.FastGetCSObj(L, 1); UnityEngine.UI.ContentSizeFitter.FitMode gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.verticalFit = gen_value; return(0); }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.UI.ContentSizeFitter contentSizeFitter = (UnityEngine.UI.ContentSizeFitter)value; writer.WriteProperty("horizontalFit", contentSizeFitter.horizontalFit); writer.WriteProperty("verticalFit", contentSizeFitter.verticalFit); writer.WriteProperty("useGUILayout", contentSizeFitter.useGUILayout); writer.WriteProperty("enabled", contentSizeFitter.enabled); writer.WriteProperty("tag", contentSizeFitter.tag); writer.WriteProperty("name", contentSizeFitter.name); writer.WriteProperty("hideFlags", contentSizeFitter.hideFlags); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.UI.ContentSizeFitter o = (UnityEngine.UI.ContentSizeFitter)obj; horizontalFit = (uint)o.horizontalFit; verticalFit = (uint)o.verticalFit; }
static int _g_get_horizontalFit(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.UI.ContentSizeFitter __cl_gen_to_be_invoked = (UnityEngine.UI.ContentSizeFitter)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.horizontalFit); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.ContentSizeFitter o = (UnityEngine.UI.ContentSizeFitter)obj; o.horizontalFit = (UnityEngine.UI.ContentSizeFitter.FitMode)horizontalFit; o.verticalFit = (UnityEngine.UI.ContentSizeFitter.FitMode)verticalFit; return(o); }
static int _s_set_verticalFit(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.UI.ContentSizeFitter __cl_gen_to_be_invoked = (UnityEngine.UI.ContentSizeFitter)translator.FastGetCSObj(L, 1); UnityEngine.UI.ContentSizeFitter.FitMode __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.verticalFit = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_horizontalFit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ContentSizeFitter gen_to_be_invoked = (UnityEngine.UI.ContentSizeFitter)translator.FastGetCSObj(L, 1); UnityEngine.UI.ContentSizeFitter.FitMode gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.horizontalFit = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static StackObject *get_verticalFit_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ContentSizeFitter instance_of_this_method = (UnityEngine.UI.ContentSizeFitter) typeof(UnityEngine.UI.ContentSizeFitter).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.verticalFit; return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *SetLayoutVertical_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ContentSizeFitter instance_of_this_method = (UnityEngine.UI.ContentSizeFitter) typeof(UnityEngine.UI.ContentSizeFitter).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetLayoutVertical(); return(__ret); }
int UnityEngineUIContentSizeFitter_m_SetLayoutVertical(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ContentSizeFitter gen_to_be_invoked = (UnityEngine.UI.ContentSizeFitter)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLayoutVertical( ); return(0); } }
static StackObject *set_horizontalFit_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.ContentSizeFitter.FitMode @value = (UnityEngine.UI.ContentSizeFitter.FitMode) typeof(UnityEngine.UI.ContentSizeFitter.FitMode).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.ContentSizeFitter instance_of_this_method = (UnityEngine.UI.ContentSizeFitter) typeof(UnityEngine.UI.ContentSizeFitter).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.horizontalFit = value; return(__ret); }
static int _m_SetLayoutVertical(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ContentSizeFitter __cl_gen_to_be_invoked = (UnityEngine.UI.ContentSizeFitter)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.SetLayoutVertical( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.UI.ContentSizeFitter contentSizeFitter = (UnityEngine.UI.ContentSizeFitter)value; foreach (string property in reader.Properties) { switch (property) { case "horizontalFit": contentSizeFitter.horizontalFit = reader.ReadProperty <UnityEngine.UI.ContentSizeFitter.FitMode> (); break; case "verticalFit": contentSizeFitter.verticalFit = reader.ReadProperty <UnityEngine.UI.ContentSizeFitter.FitMode> (); break; case "useGUILayout": contentSizeFitter.useGUILayout = reader.ReadProperty <System.Boolean> (); break; case "enabled": contentSizeFitter.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": contentSizeFitter.tag = reader.ReadProperty <System.String> (); break; case "name": contentSizeFitter.name = reader.ReadProperty <System.String> (); break; case "hideFlags": contentSizeFitter.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.UI.ContentSizeFitter contentSizeFitter = SaveGameType.CreateComponent <UnityEngine.UI.ContentSizeFitter> (); ReadInto(contentSizeFitter, reader); return(contentSizeFitter); }