示例#1
0
    static int set_durationMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Timeline.TimelineAsset obj = (UnityEngine.Timeline.TimelineAsset)o;
            UnityEngine.Timeline.TimelineAsset.DurationMode arg0 = (UnityEngine.Timeline.TimelineAsset.DurationMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Timeline.TimelineAsset.DurationMode));
            obj.durationMode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index durationMode on a nil value"));
        }
    }
示例#2
0
    static int get_durationMode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Timeline.TimelineAsset obj = (UnityEngine.Timeline.TimelineAsset)o;
            UnityEngine.Timeline.TimelineAsset.DurationMode ret = obj.durationMode;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index durationMode on a nil value"));
        }
    }