internal static UnityEngine.Vector2 GetSpriteTextureRectOffset(UnityEngine.Sprite sprite) { return(sprite.IsInAtlas() ? sprite.GetAtlasTextureRectOffset() : sprite.textureRectOffset); }
internal static UnityEngine.Texture2D GetSpriteTexture(UnityEngine.Sprite sprite) { return(sprite.IsInAtlas() ? sprite.GetAtlasTexture() : sprite.texture); }