static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.SkinQuality();

            ins = (UnityEngine.SkinQuality)o;
            return(ins);
        }
    static int QPYX_set_quality_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.SkinnedMeshRenderer QPYX_obj_YXQP = (UnityEngine.SkinnedMeshRenderer)QPYX_o_YXQP;
            UnityEngine.SkinQuality QPYX_arg0_YXQP = (UnityEngine.SkinQuality)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.SkinQuality));
            QPYX_obj_YXQP.quality = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index quality on a nil value"));
        }
    }
    static int QPYX_get_quality_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.SkinnedMeshRenderer QPYX_obj_YXQP = (UnityEngine.SkinnedMeshRenderer)QPYX_o_YXQP;
            UnityEngine.SkinQuality QPYX_ret_YXQP = QPYX_obj_YXQP.quality;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index quality on a nil value"));
        }
    }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.SkinQuality instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.SkinQuality[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
    static int set_quality(IntPtr L)
    {
        UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)ToLua.ToObject(L, 1);
        UnityEngine.SkinQuality arg0 = (UnityEngine.SkinQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.SkinQuality));

        try
        {
            obj.quality = arg0;
        }
        catch(Exception e)
        {
            return LuaDLL.luaL_error(L, obj == null ? "attempt to index quality on a nil value" : e.Message);
        }

        return 0;
    }
示例#6
0
    static int set_quality(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.SkinnedMeshRenderer obj  = (UnityEngine.SkinnedMeshRenderer)o;
            UnityEngine.SkinQuality         arg0 = (UnityEngine.SkinQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.SkinQuality));
            obj.quality = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value"));
        }
    }
示例#7
0
    static int get_quality(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
            UnityEngine.SkinQuality         ret = obj.quality;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value"));
        }
    }
示例#8
0
        static StackObject *set_quality_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.SkinQuality value = (UnityEngine.SkinQuality) typeof(UnityEngine.SkinQuality).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.SkinnedMeshRenderer instance_of_this_method;
            instance_of_this_method = (UnityEngine.SkinnedMeshRenderer) typeof(UnityEngine.SkinnedMeshRenderer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.quality = value;

            return(__ret);
        }
    static int set_quality(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.SkinnedMeshRenderer.quality");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.SkinnedMeshRenderer obj  = (UnityEngine.SkinnedMeshRenderer)o;
            UnityEngine.SkinQuality         arg0 = (UnityEngine.SkinQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.SkinQuality));
            obj.quality = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value"));
        }
    }
    static int get_quality(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.SkinnedMeshRenderer.quality");
#endif
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
            UnityEngine.SkinQuality         ret = obj.quality;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value"));
        }
    }