static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.ShadowResolution();

            ins = (UnityEngine.ShadowResolution)o;
            return(ins);
        }
示例#2
0
 static int QPYX_set_shadowResolution_YXQP(IntPtr L_YXQP)
 {
     try
     {
         UnityEngine.ShadowResolution QPYX_arg0_YXQP = (UnityEngine.ShadowResolution)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.ShadowResolution));
         UnityEngine.QualitySettings.shadowResolution = QPYX_arg0_YXQP;
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int set_shadowResolution(IntPtr L)
 {
     try
     {
         UnityEngine.ShadowResolution arg0 = (UnityEngine.ShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowResolution));
         UnityEngine.QualitySettings.shadowResolution = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int set_shadowResolutionter(IntPtr L)
 {
     try
     {
         UnityEngine.ShadowResolution arg0 = (UnityEngine.ShadowResolution)LuaDLL.luaL_checknumber(L, 1);
         UnityEngine.QualitySettings.shadowResolution = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#5
0
        static StackObject *set_shadowResolution_19(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.ShadowResolution value = (UnityEngine.ShadowResolution) typeof(UnityEngine.ShadowResolution).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            UnityEngine.QualitySettings.shadowResolution = value;

            return(__ret);
        }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.ShadowResolution instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.ShadowResolution[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
    static int set_shadowResolution(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.QualitySettings.shadowResolution");
#endif
        try
        {
            UnityEngine.ShadowResolution arg0 = (UnityEngine.ShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.ShadowResolution));
            UnityEngine.QualitySettings.shadowResolution = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }