static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.Rendering.RenderTargetIdentifier(); ins = (UnityEngine.Rendering.RenderTargetIdentifier)o; return(ins); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)) { UnityEngine.Rendering.BuiltinRenderTextureType type; translator.Get(L, 2, out type); UnityEngine.Rendering.RenderTargetIdentifier __cl_gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(type); translator.Push(L, __cl_gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string name = LuaAPI.lua_tostring(L, 2); UnityEngine.Rendering.RenderTargetIdentifier __cl_gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(name); translator.Push(L, __cl_gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Rendering.RenderTargetIdentifier __cl_gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(nameID); translator.Push(L, __cl_gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <UnityEngine.Texture>(L, 2)) { UnityEngine.Texture tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); UnityEngine.Rendering.RenderTargetIdentifier __cl_gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(tex); translator.Push(L, __cl_gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.Rendering.RenderTargetIdentifier)); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.RenderTargetIdentifier constructor!")); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Rendering.RenderTargetIdentifier instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Rendering.RenderTargetIdentifier[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static StackObject *Ctor_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 nameID = ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.Rendering.RenderTargetIdentifier(nameID); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *op_Inequality_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Rendering.RenderTargetIdentifier rhs = (UnityEngine.Rendering.RenderTargetIdentifier) typeof(UnityEngine.Rendering.RenderTargetIdentifier).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Rendering.RenderTargetIdentifier lhs = (UnityEngine.Rendering.RenderTargetIdentifier) typeof(UnityEngine.Rendering.RenderTargetIdentifier).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = lhs != rhs; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *Ctor_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Texture tex = (UnityEngine.Texture) typeof(UnityEngine.Texture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.Rendering.RenderTargetIdentifier(tex); if (!isNewObj) { __ret--; WriteBackInstance(__domain, __ret, __mStack, ref result_of_this_method); return(__ret); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *Equals_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Rendering.RenderTargetIdentifier rhs = (UnityEngine.Rendering.RenderTargetIdentifier) typeof(UnityEngine.Rendering.RenderTargetIdentifier).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); UnityEngine.Rendering.RenderTargetIdentifier instance_of_this_method; instance_of_this_method = (UnityEngine.Rendering.RenderTargetIdentifier) typeof(UnityEngine.Rendering.RenderTargetIdentifier).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.Equals(rhs); WriteBackInstance(__domain, ptr_of_this_method, __mStack, ref instance_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
public void IssuePluginCustomBlit(IntPtr callback, uint command, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, uint commandParam, uint commandFlags) { ValidateAgainstExecutionFlags(CommandBufferExecutionFlags.None, CommandBufferExecutionFlags.AsyncCompute); IssuePluginCustomBlitInternal(callback, command, ref source, ref dest, commandParam, commandFlags); }
public void SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { ValidateAgainstExecutionFlags(CommandBufferExecutionFlags.None, CommandBufferExecutionFlags.AsyncCompute); SetShadowSamplingMode_Impl(ref shadowmap, mode); }
public Boolean UnityEngine.Rendering.RenderTargetIdentifier::op_Inequality(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier)
public void IssuePluginCustomBlit(IntPtr callback, uint command, UnityEngine.Rendering.RenderTargetIdentifier source, UnityEngine.Rendering.RenderTargetIdentifier dest, uint commandParam, uint commandFlags) { IssuePluginCustomBlitInternal(callback, command, ref source, ref dest, commandParam, commandFlags); }
public void SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { SetShadowSamplingMode_Impl(ref shadowmap, mode); }