static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.RenderTextureReadWrite(); ins = (UnityEngine.RenderTextureReadWrite)o; return(ins); }
static int _CreateUnityEngine_RenderTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.RenderTextureDescriptor))) { UnityEngine.RenderTextureDescriptor arg0 = (UnityEngine.RenderTextureDescriptor)ToLua.CheckObject(L, 1, typeof(UnityEngine.RenderTextureDescriptor)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.RenderTexture))) { UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.RenderTexture)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.RenderTextureReadWrite @readWrite = (UnityEngine.RenderTextureReadWrite) typeof(UnityEngine.RenderTextureReadWrite).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.RenderTextureFormat @format = (UnityEngine.RenderTextureFormat) typeof(UnityEngine.RenderTextureFormat).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @height = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Int32 @width = ptr_of_this_method->Value; var result_of_this_method = new UnityEngine.CustomRenderTexture(@width, @height, @format, @readWrite); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int QPYX__CreateUnityEngine_RenderTexture_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTextureDescriptor>(L_YXQP, 1)) { UnityEngine.RenderTextureDescriptor QPYX_arg0_YXQP = StackTraits <UnityEngine.RenderTextureDescriptor> .To(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTexture>(L_YXQP, 1)) { UnityEngine.RenderTexture QPYX_arg0_YXQP = (UnityEngine.RenderTexture)ToLua.ToObject(L_YXQP, 1); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 4) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else if (QPYX_count_YXQP == 5) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture QPYX_obj_YXQP = new UnityEngine.RenderTexture(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); ToLua.Push(L_YXQP, QPYX_obj_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to ctor method: UnityEngine.RenderTexture.New")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.RenderTextureReadWrite instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.RenderTextureReadWrite[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static int _CreateUnityEngine_RenderTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2); ToLua.PushSealed(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <int, int, int, UnityEngine.RenderTextureFormat>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, obj); return(1); } else if (count == 5 && TypeChecker.CheckTypes <int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite>(L, 1)) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary4(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.lua_tonumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.lua_tonumber(L, 5); var o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUnityEngine_RenderTexture(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2); ToLua.Push(L, obj); return(1); } else if (count == 4 && ToLua.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 5 && ToLua.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite))) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.RenderTexture.New"); } return(0); }
static int GetTemporary8(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.lua_tonumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.lua_tonumber(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)LuaDLL.lua_tonumber(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)LuaDLL.lua_tonumber(L, 8); bool arg8 = LuaDLL.lua_toboolean(L, 9); var o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetTemporary_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1) { UnityEngine.RenderTextureDescriptor QPYX_arg0_YXQP = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L_YXQP, 1); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 6) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 7) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTextureMemoryless QPYX_arg6_YXQP = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L_YXQP, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP, QPYX_arg6_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 8) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTextureMemoryless QPYX_arg6_YXQP = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L_YXQP, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage QPYX_arg7_YXQP = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L_YXQP, 8, typeof(UnityEngine.VRTextureUsage)); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP, QPYX_arg6_YXQP, QPYX_arg7_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 9) { int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 1); int QPYX_arg1_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); UnityEngine.RenderTextureFormat QPYX_arg3_YXQP = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L_YXQP, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite QPYX_arg4_YXQP = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L_YXQP, 5, typeof(UnityEngine.RenderTextureReadWrite)); int QPYX_arg5_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 6); UnityEngine.RenderTextureMemoryless QPYX_arg6_YXQP = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L_YXQP, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage QPYX_arg7_YXQP = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L_YXQP, 8, typeof(UnityEngine.VRTextureUsage)); bool QPYX_arg8_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 9); UnityEngine.RenderTexture QPYX_o_YXQP = UnityEngine.RenderTexture.GetTemporary(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP, QPYX_arg6_YXQP, QPYX_arg7_YXQP, QPYX_arg8_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.luaL_checknumber(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.luaL_checknumber(L, 5); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)LuaDLL.luaL_checknumber(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)LuaDLL.luaL_checknumber(L, 5); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)LuaDLL.luaL_checknumber(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits<UnityEngine.RenderTextureDescriptor>.Check(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return 1; } else if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return 1; } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return 1; } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return 1; } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return 1; } else if (count == 6) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return 1; } else if (count == 7) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return 1; } else if (count == 8) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return 1; } else if (count == 9) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage)); bool arg8 = LuaDLL.luaL_checkboolean(L, 9); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.Push(L, o); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUnityEngine_RenderTexture(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.ctor"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes<UnityEngine.RenderTextureDescriptor>(L, 1)) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits<UnityEngine.RenderTextureDescriptor>.To(L, 1); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return 1; } else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.RenderTexture>(L, 1)) { UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return 1; } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2); ToLua.Push(L, obj); return 1; } else if (count == 4) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return 1; } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .Check(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, bool>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); int arg4 = (int)LuaDLL.lua_tonumber(L, 5); UnityEngine.RenderTextureMemoryless arg5 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 6); UnityEngine.VRTextureUsage arg6 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 7); bool arg7 = LuaDLL.lua_toboolean(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 9) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat)); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite)); int arg5 = (int)LuaDLL.luaL_checknumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless)); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage)); bool arg8 = LuaDLL.luaL_checkboolean(L, 9); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUnityEngine_RenderTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTextureDescriptor>(L, 1)) { UnityEngine.RenderTextureDescriptor arg0 = StackTraits <UnityEngine.RenderTextureDescriptor> .To(L, 1); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.RenderTexture>(L, 1)) { UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 1); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0); ToLua.Push(L, obj); return(1); } else if (count == 3) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.DefaultFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.Experimental.Rendering.DefaultFormat arg3 = (UnityEngine.Experimental.Rendering.DefaultFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RenderTextureFormat>(L, 4)) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3); ToLua.Push(L, obj); return(1); } else if (count == 5) { int arg0 = (int)LuaDLL.luaL_checkinteger(L, 1); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 2); int arg2 = (int)LuaDLL.luaL_checkinteger(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, TypeTraits <UnityEngine.RenderTextureFormat> .type); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, TypeTraits <UnityEngine.RenderTextureReadWrite> .type); UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTemporary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.RenderTextureDescriptor))) { UnityEngine.RenderTextureDescriptor arg0 = (UnityEngine.RenderTextureDescriptor)ToLua.ToObject(L, 1); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int), typeof(UnityEngine.RenderTextureMemoryless))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else if (count == 8 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int), typeof(UnityEngine.RenderTextureMemoryless), typeof(UnityEngine.VRTextureUsage))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 8); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); ToLua.Push(L, o); return(1); } else if (count == 9 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(int), typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureReadWrite), typeof(int), typeof(UnityEngine.RenderTextureMemoryless), typeof(UnityEngine.VRTextureUsage), typeof(bool))) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4); UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.ToObject(L, 7); UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.ToObject(L, 8); bool arg8 = LuaDLL.lua_toboolean(L, 9); UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }