protected override object ReadObject <T>(ES3Reader reader)
        {
            var instance = new UnityEngine.PhysicsMaterial2D();

            ReadObject <T>(reader, instance);
            return(instance);
        }
示例#2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.PhysicsMaterial2D gen_ret = new UnityEngine.PhysicsMaterial2D();
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _name = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.PhysicsMaterial2D gen_ret = new UnityEngine.PhysicsMaterial2D(_name);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsMaterial2D constructor!"));
        }
示例#3
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        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new UnityEngine.PhysicsMaterial2D();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
示例#4
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 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.PhysicsMaterial2D o = (UnityEngine.PhysicsMaterial2D)obj;
     bounciness = o.bounciness;
     friction   = o.friction;
 }
示例#5
0
        static int _g_get_friction(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.PhysicsMaterial2D gen_to_be_invoked = (UnityEngine.PhysicsMaterial2D)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.friction);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
示例#6
0
        static int _s_set_bounciness(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.PhysicsMaterial2D gen_to_be_invoked = (UnityEngine.PhysicsMaterial2D)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.bounciness = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
示例#7
0
        static int _g_get_bounciness(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.PhysicsMaterial2D __cl_gen_to_be_invoked = (UnityEngine.PhysicsMaterial2D)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.bounciness);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
示例#8
0
        static int _s_set_friction(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UnityEngine.PhysicsMaterial2D __cl_gen_to_be_invoked = (UnityEngine.PhysicsMaterial2D)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.friction = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
示例#9
0
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.PhysicsMaterial2D o = (UnityEngine.PhysicsMaterial2D)obj;
     o.bounciness = bounciness;
     o.friction   = friction;
     return(o);
 }
        static StackObject *Ctor_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.String name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = new UnityEngine.PhysicsMaterial2D(name);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }