示例#1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.ParticleSystemRenderer gen_ret = new UnityEngine.ParticleSystemRenderer();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer constructor!"));
        }
        static int _m_GetActiveVertexStreams(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ParticleSystemRenderer __cl_gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream> streams = (System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.ParticleSystemVertexStream>));

                    __cl_gen_to_be_invoked.GetActiveVertexStreams(streams);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
 public override void ReadFrom(object obj)
 {
     base.ReadFrom(obj);
     if (obj == null)
     {
         return;
     }
     UnityEngine.ParticleSystemRenderer o = (UnityEngine.ParticleSystemRenderer)obj;
     renderMode          = (uint)o.renderMode;
     lengthScale         = o.lengthScale;
     velocityScale       = o.velocityScale;
     cameraVelocityScale = o.cameraVelocityScale;
     normalDirection     = o.normalDirection;
     alignment           = (uint)o.alignment;
     pivot           = o.pivot;
     sortMode        = (uint)o.sortMode;
     sortingFudge    = o.sortingFudge;
     minParticleSize = o.minParticleSize;
     maxParticleSize = o.maxParticleSize;
     mesh            = o.mesh.GetMappedInstanceID();
     trailMaterial   = o.trailMaterial.GetMappedInstanceID();
 }
        static int _m_SetMeshes(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ParticleSystemRenderer __cl_gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Mesh[]>(L, 2))
                {
                    UnityEngine.Mesh[] meshes = (UnityEngine.Mesh[])translator.GetObject(L, 2, typeof(UnityEngine.Mesh[]));

                    __cl_gen_to_be_invoked.SetMeshes(meshes);



                    return(0);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Mesh[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Mesh[] meshes = (UnityEngine.Mesh[])translator.GetObject(L, 2, typeof(UnityEngine.Mesh[]));
                    int size = LuaAPI.xlua_tointeger(L, 3);

                    __cl_gen_to_be_invoked.SetMeshes(meshes, size);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer.SetMeshes!"));
        }
        static int _m_GetMeshes(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.ParticleSystemRenderer __cl_gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Mesh[] meshes = (UnityEngine.Mesh[])translator.GetObject(L, 2, typeof(UnityEngine.Mesh[]));

                    int __cl_gen_ret = __cl_gen_to_be_invoked.GetMeshes(meshes);
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
 public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects)
 {
     obj = base.WriteTo(obj, objects);
     if (obj == null)
     {
         return(null);
     }
     UnityEngine.ParticleSystemRenderer o = (UnityEngine.ParticleSystemRenderer)obj;
     o.renderMode          = (UnityEngine.ParticleSystemRenderMode)renderMode;
     o.lengthScale         = lengthScale;
     o.velocityScale       = velocityScale;
     o.cameraVelocityScale = cameraVelocityScale;
     o.normalDirection     = normalDirection;
     o.alignment           = (UnityEngine.ParticleSystemRenderSpace)alignment;
     o.pivot           = pivot;
     o.sortMode        = (UnityEngine.ParticleSystemSortMode)sortMode;
     o.sortingFudge    = sortingFudge;
     o.minParticleSize = minParticleSize;
     o.maxParticleSize = maxParticleSize;
     o.mesh            = (UnityEngine.Mesh)objects.Get(mesh);
     o.trailMaterial   = (UnityEngine.Material)objects.Get(trailMaterial);
     return(o);
 }
示例#7
0
        static int _m_BakeTrailsMesh(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.ParticleSystemRenderer gen_to_be_invoked = (UnityEngine.ParticleSystemRenderer)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Mesh>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Mesh _mesh         = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
                    bool             _useTransform = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.BakeTrailsMesh(_mesh, _useTransform);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Mesh>(L, 2))
                {
                    UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));

                    gen_to_be_invoked.BakeTrailsMesh(_mesh);



                    return(0);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Mesh>(L, 2) && translator.Assignable <UnityEngine.Camera>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Mesh   _mesh   = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
                    UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));
                    bool _useTransform         = LuaAPI.lua_toboolean(L, 4);

                    gen_to_be_invoked.BakeTrailsMesh(_mesh, _camera, _useTransform);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Mesh>(L, 2) && translator.Assignable <UnityEngine.Camera>(L, 3))
                {
                    UnityEngine.Mesh   _mesh   = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
                    UnityEngine.Camera _camera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));

                    gen_to_be_invoked.BakeTrailsMesh(_mesh, _camera);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystemRenderer.BakeTrailsMesh!"));
        }