/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.ParticleSystem.CustomDataModule customDataModule = (UnityEngine.ParticleSystem.CustomDataModule)value; writer.WriteProperty("enabled", customDataModule.enabled); }