示例#1
0
 /// <summary>
 /// Write the specified value using the writer.
 /// </summary>
 /// <param name="value">Value.</param>
 /// <param name="writer">Writer.</param>
 public override void Write(object value, ISaveGameWriter writer)
 {
     UnityEngine.ParticleSystem.CustomDataModule customDataModule = (UnityEngine.ParticleSystem.CustomDataModule)value;
     writer.WriteProperty("enabled", customDataModule.enabled);
 }