static object PerformMemberwiseClone(ref object o) { var ins = new UnityEngine.NetworkMessageInfo(); ins = (UnityEngine.NetworkMessageInfo)o; return(ins); }
static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.NetworkMessageInfo instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.NetworkMessageInfo[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
public void OnHitTagBubble(Distance::Events.ReverseTag.HitTagBubble.Data data, UnityEngine.NetworkMessageInfo info) { Log.Debug("OnHitTagBubble!"); if (IsTagBubbleLocked()) { Log.Debug("Bubble locked!"); return; } var playerToTag = GetModePlayers().Find((player) => player.UnityPlayer == info.sender); // GetModePlayers().Find((player) => player.Index == data.index_); if (playerToTag == null) { Log.Debug($"Player {data.index_} : {info.sender.guid} does not exist!"); return; } Log.Debug("Tagging!"); TagPlayer(playerToTag); }
public void RPCChatMessage(string message, UnityEngine.NetworkMessageInfo info) { messages_.Add(new Message(message, playerManager_.GetNoirNetworkPlayer(info.sender).name, false)); EventManager.callOnNetEvent(Events.Net.NEW_MESSAGE); }