private void KillNetwork(UnityEngine.Vector3 pos) { var c = new Coordinates(pos.x, 0, pos.z); PlayerControls.Update.TriggerKillNetwork(c).FinishAndSend(); }
private void KillNetwork(UnityEngine.Vector3 pos) { var c = new Coordinates(pos.x, 0, pos.z); PlayerControls.Update.TriggerKillNetwork(c).FinishAndSend(); }