static int Swizzle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GridLayout.CellSwizzle arg0 = (UnityEngine.GridLayout.CellSwizzle)ToLua.CheckObject(L, 1, typeof(UnityEngine.GridLayout.CellSwizzle)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = UnityEngine.Grid.Swizzle(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_cellSwizzle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Grid obj = (UnityEngine.Grid)o; UnityEngine.GridLayout.CellSwizzle arg0 = (UnityEngine.GridLayout.CellSwizzle)ToLua.CheckObject(L, 2, typeof(UnityEngine.GridLayout.CellSwizzle)); obj.cellSwizzle = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSwizzle on a nil value")); } }
static int get_cellSwizzle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Grid obj = (UnityEngine.Grid)o; UnityEngine.GridLayout.CellSwizzle ret = obj.cellSwizzle; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSwizzle on a nil value")); } }