static int Swizzle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GridLayout.CellSwizzle arg0 = (UnityEngine.GridLayout.CellSwizzle)ToLua.CheckObject(L, 1, typeof(UnityEngine.GridLayout.CellSwizzle));
         UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
         UnityEngine.Vector3 o    = UnityEngine.Grid.Swizzle(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_cellSwizzle(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Grid obj = (UnityEngine.Grid)o;
            UnityEngine.GridLayout.CellSwizzle arg0 = (UnityEngine.GridLayout.CellSwizzle)ToLua.CheckObject(L, 2, typeof(UnityEngine.GridLayout.CellSwizzle));
            obj.cellSwizzle = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSwizzle on a nil value"));
        }
    }
    static int get_cellSwizzle(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Grid obj = (UnityEngine.Grid)o;
            UnityEngine.GridLayout.CellSwizzle ret = obj.cellSwizzle;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSwizzle on a nil value"));
        }
    }