static StackObject *SetData_6(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @count = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @graphicsBufferStartIndex = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @managedBufferStartIndex = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Array @data = (System.Array) typeof(System.Array).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.GraphicsBuffer instance_of_this_method = (UnityEngine.GraphicsBuffer) typeof(UnityEngine.GraphicsBuffer).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetData(@data, @managedBufferStartIndex, @graphicsBufferStartIndex, @count); return(__ret); }
static int _m_SetData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.GraphicsBuffer gen_to_be_invoked = (UnityEngine.GraphicsBuffer)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <System.Array>(L, 2)) { System.Array _data = (System.Array)translator.GetObject(L, 2, typeof(System.Array)); gen_to_be_invoked.SetData(_data); return(0); } if (gen_param_count == 5 && translator.Assignable <System.Array>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { System.Array _data = (System.Array)translator.GetObject(L, 2, typeof(System.Array)); int _managedBufferStartIndex = LuaAPI.xlua_tointeger(L, 3); int _graphicsBufferStartIndex = LuaAPI.xlua_tointeger(L, 4); int _count = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetData(_data, _managedBufferStartIndex, _graphicsBufferStartIndex, _count); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GraphicsBuffer.SetData!")); }