static int _s_set_characterInfo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Font gen_to_be_invoked = (UnityEngine.Font)translator.FastGetCSObj(L, 1); gen_to_be_invoked.characterInfo = (UnityEngine.CharacterInfo[])translator.GetObject(L, 2, typeof(UnityEngine.CharacterInfo[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_lineHeight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Font gen_to_be_invoked = (UnityEngine.Font)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.lineHeight); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_characterInfo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Font gen_to_be_invoked = (UnityEngine.Font)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.characterInfo); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Font o = (UnityEngine.Font)obj; o.material = (UnityEngine.Material)objects.Get(material); o.fontNames = fontNames; o.characterInfo = characterInfo; return(o); }
static int _m_RequestCharactersInTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Font __cl_gen_to_be_invoked = (UnityEngine.Font)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string characters = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.RequestCharactersInTexture(characters); return(0); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string characters = LuaAPI.lua_tostring(L, 2); int size = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.RequestCharactersInTexture(characters, size); return(0); } if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.FontStyle>(L, 4)) { string characters = LuaAPI.lua_tostring(L, 2); int size = LuaAPI.xlua_tointeger(L, 3); UnityEngine.FontStyle style; translator.Get(L, 4, out style); __cl_gen_to_be_invoked.RequestCharactersInTexture(characters, size, style); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Font.RequestCharactersInTexture!")); }
static StackObject *get_characterInfo_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.characterInfo; return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *Ctor_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new UnityEngine.Font(name); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
/** [シングルトン]constructor */ private Render2D() { //ルート。 { this.root_gameobject = new UnityEngine.GameObject(); this.root_gameobject.name = "Render2D"; UnityEngine.GameObject.DontDestroyOnLoad(this.root_gameobject); this.root_transform = this.root_gameobject.GetComponent <UnityEngine.Transform>(); } //イベントシステム作成。入力フィールド用。 { if (Fee.Render2D.Config.CREATE_EVENTYSYSTEM == true) { this.eventsystem = Fee.Instantiate.Instantiate.CreateEventSystem("EventSystem", null); UnityEngine.GameObject.DontDestroyOnLoad(this.eventsystem); } } //スクリーン。 this.screen = new Screen(); //マテリアルリスト。 this.materiallist = new Material_List(); //スプライトリスト。 this.spritelist = new SpriteList(); //テキストリスト。 this.textlist = new TextList(); //入力フィールドリスト。 this.inputfieldlist = new InputFieldList(); //デフォルト。フォント。 this.default_font = UnityEngine.Resources.GetBuiltinResource <UnityEngine.Font>(Config.DEFAULT_FONT_NAME); //レイヤーリスト。 this.layerlist = new LayerList(this.root_gameobject.GetComponent <UnityEngine.Transform>()); //バーテックス計算タスク。 this.task_calcvertex = new Task_CalcVertex(this); //ソートリストタスク。 this.task_sortlist = new Task_SortList(this); //callback_on_change_screen_size this.callback_on_change_screen_size = null; }
static StackObject *get_lineHeight_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.lineHeight; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return(__ret + 1); }
private static void RebuildForFont(UnityEngine.Font f) { HashSet <Text> texts; m_Tracked.TryGetValue(f, out texts); if (texts == null) { return; } foreach (var text in texts) { text.FontTextureChanged(); } }
static StackObject *set_font_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Font value = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Text instance_of_this_method; instance_of_this_method = (UnityEngine.UI.Text) typeof(UnityEngine.UI.Text).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.font = value; return(__ret); }
static StackObject *set_characterInfo_8(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterInfo[] @value = (UnityEngine.CharacterInfo[]) typeof(UnityEngine.CharacterInfo[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.characterInfo = value; return(__ret); }
static StackObject *RequestCharactersInTexture_20(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @characters = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.RequestCharactersInTexture(@characters); return(__ret); }
static StackObject *HasCharacter_13(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Char @c = (char)ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.HasCharacter(@c); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *get_material_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.material; object obj_result_of_this_method = result_of_this_method; if (obj_result_of_this_method is CrossBindingAdaptorType) { return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance)); } return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
/** [シングルトン]constructor */ private Render2D() { //ルート。 { this.root_gameobject = new UnityEngine.GameObject(); this.root_gameobject.name = "Render2D"; UnityEngine.GameObject.DontDestroyOnLoad(this.root_gameobject); this.root_transform = this.root_gameobject.GetComponent <UnityEngine.Transform>(); } //スクリーン。 this.screen = new Screen(); //マテリアルリスト。 this.materiallist = new MaterialList(); //スプライトリスト。 this.spritelist = new SpriteList(); //テキストリスト。 this.textlist = new TextList(); //入力フィールドリスト。 this.inputfieldlist = new InputFieldList(); //デフォルト。フォント。 this.default_font = UnityEngine.Resources.GetBuiltinResource <UnityEngine.Font>(Config.DEFAULT_FONT_NAME); //レイヤーリスト。 this.layerlist = new LayerList(this.root_gameobject.GetComponent <UnityEngine.Transform>()); //Resourceリスト。 this.resource_list = new ResourceList(this); //callback_on_change_screen_size this.callback_on_change_screen_size = null; //PlayerLoopType this.playerloop_flag = true; Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(PlayerLoopSystem.AddType.AddFirst, typeof(UnityEngine.PlayerLoop.PostLateUpdate), typeof(PlayerLoopType.PreDraw), this.PreDraw); }
static int _m_GetFont(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.IUIFont __cl_gen_to_be_invoked = (Engine.IUIFont)translator.FastGetCSObj(L, 1); try { { UnityEngine.Font __cl_gen_ret = __cl_gen_to_be_invoked.GetFont( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public void __Gen_Delegate_Imp25(UnityEngine.Font p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif }
public static PFrame.Tiny.Font Convert(UnityEngine.Font ufont) { var font = new PFrame.Tiny.Font(); font.Ascent = ufont.ascent; font.LineHeight = ufont.lineHeight; font.FontSize = ufont.fontSize; var ucharInfos = ufont.characterInfo; var num = ucharInfos.Length; var characterInfoMap = new NativeHashMap <int, PFrame.Tiny.CharacterInfo>(num, Allocator.Temp); for (int i = 0; i < num; i++) { var ucharInfo = ucharInfos[i]; var charInfo = TinyAuthoringUtil.Convert(ucharInfo); characterInfoMap.Add(charInfo.index, charInfo); } font.CharacterInfoMap = characterInfoMap; return(font); }
static int _m_CreateDynamicFontFromOSFont_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string fontname = LuaAPI.lua_tostring(L, 1); int size = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Font __cl_gen_ret = UnityEngine.Font.CreateDynamicFontFromOSFont(fontname, size); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <string[]>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string[] fontnames = (string[])translator.GetObject(L, 1, typeof(string[])); int size = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Font __cl_gen_ret = UnityEngine.Font.CreateDynamicFontFromOSFont(fontnames, size); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Font.CreateDynamicFontFromOSFont!")); }
static int _m_HasCharacter(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Font __cl_gen_to_be_invoked = (UnityEngine.Font)translator.FastGetCSObj(L, 1); try { { char c = (char)LuaAPI.xlua_tointeger(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.HasCharacter(c); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static StackObject *GetCharacterInfo_17(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CharacterInfo @info = (UnityEngine.CharacterInfo) typeof(UnityEngine.CharacterInfo).CheckCLRTypes(__intp.RetriveObject(ptr_of_this_method, __mStack)); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Char @ch = (char)ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Font instance_of_this_method = (UnityEngine.Font) typeof(UnityEngine.Font).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); var result_of_this_method = instance_of_this_method.GetCharacterInfo(@ch, out @info); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.StackObjectReference: { var ___dst = ILIntepreter.ResolveReference(ptr_of_this_method); object ___obj = @info; if (___dst->ObjectType >= ObjectTypes.Object) { if (___obj is CrossBindingAdaptorType) { ___obj = ((CrossBindingAdaptorType)___obj).ILInstance; } __mStack[___dst->Value] = ___obj; } else { ILIntepreter.UnboxObject(___dst, ___obj, __mStack, __domain); } } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = @info; } else { var ___type = __domain.GetType(___obj.GetType()) as CLRType; ___type.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, @info); } } break; case ObjectTypes.StaticFieldReference: { var ___type = __domain.GetType(ptr_of_this_method->Value); if (___type is ILType) { ((ILType)___type).StaticInstance[ptr_of_this_method->ValueLow] = @info; } else { ((CLRType)___type).SetStaticFieldValue(ptr_of_this_method->ValueLow, @info); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.CharacterInfo[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = @info; } break; } __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); __intp.Free(ptr_of_this_method); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }